Released last month, Sudeki is developer Climax' action RPG in which a swordsman, gunman and huntress, are called upon by Queen Lusica to join her sorceress daughter on a far-ranging quest to save the imperiled realm of Haskilia, which has been invaded by a mysterious race known as the Aklorians.
From the colorful capital city of Illumina to the foreboding Realm of Shadows, Climax has created an eye-pleasing anime-influenced gameworld that makes striking use of lighting. Also of note visually are the effects associated with the special Skill and Spirit Strike abilities the heroes acquire as they advance. The real-time combat system is nicely paced and fun, especially once the characters have powered up, with a good balance of melee, shooting and magic. Music, sound and voice acting are solid.
The story and dialogue elements are certainly decent enough overall, but they don't rise to the level where they could be considered strengths. As well, neither provides any completely unforgettable moments. Sudeki is on the short side for an RPG, even an action RPG; the average player can expect about 20 hours. The gameplay is pretty linear, with only a limited number of side quests, meaning there isn't much replayability.
The Bottom Line
Sudeki has no momumental problems, but also nothing that truly sets it apart, gives it a distinctive personality or makes it memorable. It's entertaining enough as a diversion for the moment, but probably not a title many people will be talking about a year or even six months from now.
[Minute Views are so named for their size and the time it takes to read them. Unlike our reviews, they do not require trying different characters, strategies et al, or playing to completion. - Ed.]
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