Save the world in less than 20 hours
posted by JCDenton (FREEDOM, NH) Jun 19, 2006
Member since Mar 2006
5
out of
6
gamers (83%) found this review helpful
When you play Sudeki, you may notice that it feels like a game you may have played before... or ten. While it borrows it's style, design and content from other RPGs and adventure games, it feels like it's own game. I can best describe it as Fable meets Brute Force. Let me explain. Sudeki takes a simple combat interface with team tactics and mixes it with upgrading, exploration and character development. Now, the good thing about this is that it will not feel like a retread even though it feels familiar. The bad thing is that it is not as good as the better examples of either genre. Combat is easy to pick up. Your melee fighters (Tal and Buki) will fight in third person view while your casters (Ailish and Elco) fighter in a first-person shooter format and all have different skill sets. The story at least attempts something different, as a dark being tries enter the land of men (hey, I said "attempts"). Now, while Sudeki is a fun game to play, you should know that it's over in less than 20 hours, even with side quests, and there is no incentive to play again. Also, it got annoying that the game constantly split up my party, leaving me with only one or two of my four lead characters. As an RPG or an adventure game, it falls behind about five other games on the Xbox. But the question I usually ask is: If they made a sequel, would I want to play it. And the answer is: Yes. It's unique to the Xbox library and has a style all it's own.
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