Let me start this off by saying I am a huge SF AND T fan, so I can give you my perspective on gameplay coming from bith series. First of, SF. I main Akuma/Sagat (B Rank)in SSFIV AE 2012 with a little Abel/Ibuki/Seth (Mostly C Rank, lol)thrown into the mix for flavor every now and then, so coming from that I figured I would be able to adjust easily, and for the most part I was right. The combo mechanics are almost identical to the point of being more reminiscent of an update to sfiv more so than an original game. That being said, the combos are slower, more stiff, and mostly auto pilot like MvC. The fact that there are literally buttons to automatically dish out full combos is laughable and when playing on a controller it happens accidentally very frequently so if you are not going to make the investment on a stick don't bother. As a matter of fact, I found the game borderline unplayable with my standard ps3 controller and could only play with the stick due to problems reading the inputs and such. I never had this problem with sfiv so i feel like they took a step back, but once again, playing with a stick will make this a non-issue for most, but that's a heck of a slope to climb for someone who might just want to rent the game through gamefly and not play competitively. When comparing this game with Tekken...well...there is nothing to compare. It's only tekken in name. They really could have done more to draw out the tekken influences, like maybe add rage mode from Tekken 6, or make the tekken characters feel different, but as it stands, pretty much all they did was add a poorly implemented "juggle" system that pretty much exists only to flash up combos, considering they are almost impossible to drop and don't have much variety like in Tekken. Moving on, the online is INCREDIBLY laggy which is unacceptable for a game that requires precise timed inputs. SCIV's online in comparison makes SFxT's look terrible. Add in disc locked dlc characters (smh) and SFxT gets a 1.