No Tekken here at all.
posted by dfloss721 (GRAYSLAKE, IL) Mar 26, 2012
Member since Jun 2007
This game should be called "Street Fighter #who knows anymore, featuring Tekken fighters."
It was a risky move to try to take a game like Tekken and attempt to bind that feeling and style of play to a 2D fighting plane, like Street Fighter. I have to say it failed miserably in my mind, and I think this is just another market saturating Street Fighter game. Tekken characters don't shoot fireballs and stuff...so I'm confused.
This was also the absolutely most complex and frustrating control scheme I've ever laid eyes on. I'm no fighting genre expert, but the learning curve here is extremely steep. You need to be unbeliveably precise at these types of games just to simply grasp the concept of the new controls, power moves, secondary moves, and 100 other named moves.
The real change here is the addition of GEMS. There are hundreds, and can be used to add real-time in game bonuses like autoblock throw attempts, or make a combo easier to perform, and 5000 other little add-ons. It becomes so complex that you could mess around with this for an hour and spend no time fighting at all. You have 2 different schemes you can attach to 1 character, so you can change a class of gems if that's not working, and obviously edit as you like. KISS it. Keep it simple stupid. They did not use the KISS method.
Tekken is so much more focused on combos, ground pounds, throws, and other manuevers. It doesn't fit well with Street Fighter's style. Now if you did Tekken vs. Soul Caliber...now that would be a game. Unless you only play these types of games would I recommend this, otherwise go play MvC3.
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