It may be a misconception on my part, but I had believed that the benefit of the wii controller was that it allowed your actions to translate directly into movement on the screen. Explain to me, then, why I am waving it "up, down, up, down" to perform a combo in a lightsaber fighter designed specifically for the wii. This wasn't cross platform, so there was no reason for it to include the mechanics for traditional controls - the developers just weren't up for actually designing a game where the player gets to wield a lightsaber.
So, if you hadn't guessed, I'm not a fan of the control scheme. In fact, I would say that it was utterly unintuitive and directly in conflict with the technology at use. For that alone, I would have rated the game poorly. Unfortunately, it doesn't really do much in the way of graphics or sound - and the voice acting is terrible. I hadn't realized that Obi Won Kenobi was related to Elizabeth Taylor. I don't mind, I just don't remember him saying "daahling" quite so much as he does in the game.
Level design is bad, with clutter around that breaks if it's hit but has no other real purpose that I was able to determine. Every fight seems to have three settings with very bad linkage (a cut scene so bad I felt embarrassed for the animators). Block is accomplished using a button - on the wii remote! All of the actions have to be initiated with a flick to be fast enough to keep up with the computer; any attempt to get crazy with your wii remote results in broken combo chains because it wants you to act like you're playing an arcade game, not being a jedi. Motion recognition is still pretty bad, and the combos are a bit ridiculous to accomplish as they require all movements to be from the center of the screen.
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