Star Wars: Lethal Alliance
"Adventure" is a very strong word for the latest somnambulent cruise through the usual Star Wars locations
You've played as Jedi knights. You've played as droids. And now, you're gonna play as a Twi'lek. Yep, a smokin' member of Jabba's favorite race of slavegirls takes center stage in Star Wars: Lethal Alliance, the latest adventure in the now very extended Star Wars universe.
Lethal Alliance takes place shortly before Episode IV: A New Hope, and follows the travails of one Rianna Saren, a Twi'lek mercenary whose considerable talents are retained by a fledgling Rebel Alliance. With the help of a versatile combat droid named Zeeo, she'll take on increasingly dangerous missions until she receives her final task: obtaining the plans for the original Death Star. It's a decent premise that's not terribly interesting in the telling.
Lethal Alliance is a third-person shooter that really wants to be more innovative than it is. The big concept is that Rianna and Zeeo are partners and can combine their talents during battle. In practice, their combined powers aren't actually very special. For example, Zeeo can act as a reflective shield. Just because Rianna's shield has a proper name doesn't make using it particularly interesting. The same goes for their other maneuvers, such as a bullet-time dodge and a knockdown stun attack. This is renaming, not innovation.