Star Trek Legacy
Less power to the phasers!
Somehow, the spirit that makes the Star Trek franchise so appealing got lost during the development of Star Trek Legacy. We don't remember a single conflict that crept up in the game being resolved by diplomacy. Didn't the charismatic captains of the Star Trek vessels try everything they could to avoid firing those phasers? Even the trigger-happy Kirk refrained at times - especially if he thought he could nail an alien babe.
Not in Legacy. Get those shields up, power up the photon banks and get ready to blast your way through scores of Klingon, Romulan and Borg bad guys. Legacy is less of a Trek experience than it is a team based combat game. You command as many as four ships at once, though the interface you use to give those orders leaves a lot to be desired. You can only issue the most basic of commands, and most of them translate to "Attack!"
Even in the earlier levels of the campaign, you'll encounter wave after wave of enemy vessels, intent upon phasering holes through the hulls of your limited fleet of ships. You can buy new ships between levels through the use of money-like command points, and as you traverse through the Trek eras from Enterprise (shudder) through the original series and on to the Next Generation timeframe, you'll add to your fleet and sell off the older vessels. The visuals are nice, but the ships are dull and lack detail, but they do damage very nicely.