Popcorn fun for about half an hour
posted by hendric (AUSTIN, TX) May 23, 2008
Member since Nov 2007
ST:C is like half a game. The Arcade portion of the game is reasonably good, but the strategic portion of the game is abysmal.
For the arcade portion, the action is reasonable, but could use some jazzing up with more unique things per race (like cloaking!!!). Starbases are pathetically weak, and cheap to build. Ships don't really require any strategy other than weapons on full, and aiming ahead of your target. Rate the arcade portion a 6.
For the strategic portion, the play is terrible. You are limited to three fleets, and they cannot be in the same location at the same time, and cannot transfer ships. All ships have to be part of a fleet, so the only way to repair damaged ships is to purchase replacements or wait for them to heal. With only three fleets, it's nearly impossible to defend your planets. Once your three fleets are full of ships, there is no place else to spend your credits. Give the strategic portion a 2.
Mining colonies cost so much and return so little in income (taking 5+ turns to make back what you invest), they are practically useless. The best investment is research colonies, which give back real results. Even so, there are really only two races, those with Genesis devices, and those without. The GD is a twinkie weapon, and once you get enough research colonies to deploy it every turn, the game's essentially over.
For a non-Genesis device race, build nothing but Research facilities, and upgrade your ships as much as possible, and always purchase the largest ships.
There isn't much else to really give out on this game. With no multiplayer, the replayability factor is close to nil.
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