Anyone who rates this game less than a 9 is sorely mistaken. The first two star fox games were among the best of their respective generations. I still remember shooting out of the base in the opening sequence of the first game, and the many many hours spent in Star Fox 64's multiplayer, somersaulting and u-turning and wishing that the graphics and controls could live up to the potential of an excellent 3-D flying and dog fighting experience.
A decade later, Nintendo has finally delivered that game. At its core, the gameplay of Command is equivalent to that of the originals. The lack of on-rails missions is not the egregious diversion from the series's roots that the detractors claim. To the contrary, the 3-D plains are the logical progression of the formula. I can only guess that these same nay-sayers would be crying about the game's lack of progressiveness had the on-rails segments been retained.
Moreover, the core-collecting element breaths depth, breadth, and variety into the game. Much like New SMB, you can fly through it or savor it.
The strategy part of Command adds to this. You can choose how difficult you'd like the game to be by choosing how many items to pick up, which characters to send on which missions, how often you want to use missiles, etc. It isn't supposed to be a "strategy game" tacked on as an after-thought. It lets the player decide what kind of game Command will be.
And then there are the controls. Now, my first impression was that this is the closest I've been to playing a Wii game. Replace the stylus with the remote, and you're there. Barrel rolling feels like barrel rolling. Doing a sharp turn, well, you get the idea.
Add a decent story, perfectly terrible yet enjoyable dialogue, and the longest lasting appeal of any DS game, and you've got darn close to a 10.
If you still disagree, go pick up a That's So Raven game. You'll probably enjoy the heck out of it, since you clearly live in the bizarro universe.
I have always been a huge fan of the Star Fox games, especially the N64 version, I had to of beaten that game 50 times. When i found out this was coming out I was very excited, but I then became rather disappointed as I played. The control thing was some what weird for about a couple of minutes, but then became very natural.
I guess the biggest disappointment is that this game doesn't feel like the Star Fox I was used to playing. The entire set up of the game is different. The most annoying part is the way missions are set up. You have a map and you use the styles to guide you, until you crash into an enemy target, and then you do a little mission in an outdoor arena type set up, and all of it is timed. It's just boring, it doesn't feel like the old star fox, in which you actually flew through a level and then venture of to the next planet. This is basic set up like Street Fighter, but only with flying, its lame.
The game play is ok and the wifi is alright, but even that will still lead to disappointment. I'm not saying this game is bad, i'm just saying that based on what star fox was, don't get your hopes up, but I'd recommend that you at least give it a try, that's why you have Gamefly
This game has okay graphics and good sound, the ideas behind the game and missions are nice. but it falls completely short of being anything but worthless because of the idiotic stylus based controls system. You have to use the stylus on the stylus screen while watching the flight on the other screen and to do much of the special moves you have to look down and touch certain points on the screen. It's just another stylus min game. Why even put buttons on the DS?