I was not a big Star Fox fan when I rented this game, and barely knew the franchise existed, but apon reading about the game, I decided to give it a try. I loved the feel to each level, and the ability to choose your path on the game and get different endings, but I only unlocked two, witch were, in my opinion, the worst endings the game had. I did not really know much about the charecters in the seires, but could tell the relationships almost instantly. I loved Falco and I played his story line the most, witch led me to discovering that the rest of the team had beaten the bad guy without Falco, witch led to a bad ending. The reason I only unlocked two endings is because my 8 year old bro and 6 year old sis made me send it back 'cuz they thought it was boring, so because young people have such short attention spans, don't get this unless your siblings are 10 and up
Star Fox Command, a 3D flight shooter, doesn't use the touch screen of the Nintendo DS to create a new type of gameplay. Rather, it uses the DS's capabilities to make Star Fox more fun... by making it /harder/ to control.
The only real technical advantage to the controls is the apparent simplicity. Everything is done with the stylus, so for once, I won't forget how to do a U-turn and not a loop -- the icons for both appear on the side of the touch screen.
But since everything except firing is done with the stylus, you can't pull off multiple maneuvers at once.
To do a barrel roll, you have to move the stylus left and right quickly. So while activating a roll, you can't steer.
To boost, you have to double-tap the top of the screen. To brake, double-tap the bottom. (Cancelling a boost, brake, or roll is done by tapping the touchscreen.) So while boosting you will ascend, and while braking you will descend.
Because of this, it may be difficult for some to get their hands around the controls. But these drawbacks are not necessarily flaws. Pulling together all these wonky inputs with your own skill to successfully complete the stages... it's a fun challenge. It feels cool! That's what a videogame should be.