Controls are difficult but fun!
posted by ArcadeGuy (BROOKLYN, NY) Nov 4, 2006
Member since Oct 2006
Star Fox Command, a 3D flight shooter, doesn't use the touch screen of the Nintendo DS to create a new type of gameplay. Rather, it uses the DS's capabilities to make Star Fox more fun... by making it /harder/ to control.
The only real technical advantage to the controls is the apparent simplicity. Everything is done with the stylus, so for once, I won't forget how to do a U-turn and not a loop -- the icons for both appear on the side of the touch screen.
But since everything except firing is done with the stylus, you can't pull off multiple maneuvers at once.
To do a barrel roll, you have to move the stylus left and right quickly. So while activating a roll, you can't steer.
To boost, you have to double-tap the top of the screen. To brake, double-tap the bottom. (Cancelling a boost, brake, or roll is done by tapping the touchscreen.) So while boosting you will ascend, and while braking you will descend.
Because of this, it may be difficult for some to get their hands around the controls. But these drawbacks are not necessarily flaws. Pulling together all these wonky inputs with your own skill to successfully complete the stages... it's a fun challenge. It feels cool! That's what a videogame should be.
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