This is the first time in the Spyro series that boasts true flight. Problem is, Spyro: Dawn of the Dragon does not have true flight controls in it. It has glide controls instead. And they are awful. The game designers put a fixed height where Spyro/Cinder glides along. I can't go much higher or lower than this height, which makes reaching platforms aggravating. To get to those platforms, I would have to run along walls and/or climb up vines. Controls for these feats are clunky and imprecise. Besides, to say again: If I can fly, why can't I just fly up to that platform? It makes the game very tedious and frustrating. Another problem is the combat which is nothing more than mashing the B button and giving the Wiimote a shake downward. It's simple fun, but it gets far too repetitious. Besides, I was looking for aerial combat where I take on a squadron of baddies or fly around the big bad guy, shooting at him with fire, ice, wind, poison, and other great magical spells. But no, there's no such combat to be found here. It's a wasted opportunity. Another wasted opportunity is the story. Instead of giving a gripping story on how Cinder tries to break away from her evil past and a possible romance between her and Spyro, we get the standard "Stop the bad guy from taking over the world." Dawn of the Dragon is reported to be the last game in the Spyro series, and I'm guessing it's for all the wrong reasons. SKIP IT.
it's hard to play on wii controllers vs. ps2's controller. If you could just use the game controller instead of having to use the joystick + hand-held controllers, it would be more fun to play. Graphics are great.