THE BEST SPIDER-MAN GAME IN THE WORLD!!!!!!!!!!!!!
posted by SilverW (KISSIMMEE, FL) Sep 28, 2010
Member since Sep 2010
Wow, I have got to say that this game is amazing, ultimate, futuristic, and shadowing, JUST LIKE THE CHARACTERS. It combines the hilarity of Peter Parker and the serious side of him too in the later levels. I gave this a 10 because this game is a web-slinging mess of fun. The only thing I complain about are the controls though they feel a bit stiff and you cant attack when you want to sometimes, but besides that this game has good graphics, good story line, and the best part LONG LEVELS. IT WOULD BE WORTH ABOUT 70 DOLLARS IN MY OPINION!!!!!!! GO RENT OR BUY IT NOW!!!!!!!
One of the worst spiderman games to date(gameplay)
posted by doomtoo (GILBERT, AZ) Sep 25, 2010
Member since Sep 2010
I renter "Spiderman Shattered Dimension" for wii to try it out, since I like a good spiderman game.
To sum it up in one sentence: one of the worst spiderman games I've played.
The reviews are a little above average, and the concept sounds cool, but the controls are frustratingly bad. I've had to go through several sections repeatedly because they don't respond consistently. In the electro level for instance, there are green "electro shooters" that zap you with green beams. How to kill them? Simple, just zip over and blamo. Right? Nope- for some reason every time you use the "zip over there" button/motion, spiderman targets the biggest or sometimes closest enemy... so you can't take them out until you finish off all the other guys, or manage to get right next to them, which defeats the purpose of web zipping.
Add to that the inability to web 90% of the time- the key doesn't work. Tap jump twice to use a web to get up higher... doesn't work most times.. Tap another key to web sling.... which again doesn't work half the time.
The only real controls that work are walking around and jumping- web zipping to guys only works if there are only ground guys, all about the same level.
I couldn't really recommend the game, except for tips for other developers how to develop frustrating, non-consistent control schemes. Other than being unable to control your character in almost every situation, it seemed to have potential.
It's obvious that there is a lot of work put into the game, but they really shouldn't have moved beyond the design phase if they couldn't get the controls down with the different types of enemies they have. They work great for simple enemies, but anything more advanced, and it's "kaput"!
Web of shadows was a far more enjoyable game, even if it had fairly repetitive play (how else are you going to make a game last 10hrs?)