Your friendly neighborhood Spider Man is back, and this time he’s got help from the Spider Man in the year 2099. Seems something has gone amiss in the time stream, and the two Spider Men have to team up to stop it. The formula is what you’d expect from the genre: go from point A to point B, bash everyone in sight, then repeat until you get to the end of the game. But this game is much more than just a simple beat ‘em up. The story is gripping, the chemistry between the two Spider Men is spot on, and some of the boss fights (including the last on) are a lot of fun to take on. But there are some sections – namely in the middle - where there’s a lot of “beat up the bad guy so you can get the key to go on to the next section.” And there are many segments where I had to rapidly shake the Wiimote (to open doors, tear apart robots or power up machines.) Luckily, these annoyances don’t happen too often – and with challenges, upgrades and trophies to collect, there’s plenty of reason to go back and try the game a second or third time (it will took about five to seven hours for me to get through the game the first time around). The controls do get some time to get used to (especially the attack buttons on the Control Pad), but after a bit of toying, I was able to get used to controlling both main characters. The only problem I have was shooting the web; sometimes it works and sometimes it doesn’t. Spider Man: Edge of Time really stands out in a genre of disappointments (including X-Men: Destiny.) If you are a fan of action/adventure, then this is one you have to try out. BUY IT.
After the awesomeness that was "Spider-Man: Shattered Dimensions", I felt confident in developer Beenox's ability to craft a genuinely good Spidey game. I even went ahead and bought "Edge of Time" brand new without even trying it first.
Well, so much for that vote of confidence
"Edge of Time" takes everything that "Shattered Dimensions" did right and throws it out the window. The game environment is dull, dreary, and unchanging (just one big series of featureless hallways and metallic antechambers), and there isn't even any stylistic difference between the year 2099 and the present day, just as there isn't any notable difference in the ways the two Spider-Men behave. The combat is little more than mindless, repetitive button-mashing, and the enemies are extremely annoying. And believe it or not, actual progression through the game is just the old, tired, boring cycle of "beat an enemy to get a key, use the key to reach a switch, throw the switch to access another room full of enemies, beat those enemies to get another key, etc."
Where "Shattered Dimensions" was loaded with clever writing, vibrant personalities, varied challenges, and dynamic levels, "Edge of Time" is just one, big, tiresome, sub-par bore.
Looks like "Shattered Dimensions" was just a fluke, folks. Spider-Man games have been stinking up the shelves for years, and it looks like they're going to continue to stink, probably all the way into the year 2099.