I didn't expect very much from Spider-Man: Edge of Time at first glance. Essentially it's Shattered Dimensions without the Ultimate or Noir dimensions. I didn't have too much faith in it from the beginning, so I decided to rent it first and see how it is. To my surprise I found it pretty hard to put down. It has a much deeper story than last time, but despite the gameplay changes, overall you don't feel like you're missing very much. It draws away from the gameplay variation of Shattered Dimensions, but it makes up for it in its overall complexity. The complexity of Shattered Dimensions derived from the variation in each of the four types of levels. The levels themselves were more cut and dry. With Edge of Time, the whole game is more complex in and of itself. It's more story driven, and you may have to do something in the past to save the life of whichever Spider-Man is in the future, and it's cool to see the world change around you when that happens. "Quantum causeality", as it's refered to by the Spider-Men. A lot of these moments will force the Spider-Man in present day to act fast before the other Spider-Man is killed, and it can be really tense. This game isn't perfect, and it's not quite as good as Shattered Dimensions, but it's still a satisfying experience nonetheless that is worth a try.
Beenox improves in storytelling, everything else..
posted by Ghost_72429 (BOGALUSA, LA) Oct 11, 2011
Member since Oct 2011
gamers (80%) found this review helpful
One of the biggest complaints of thw 2010 Spider-Man: Shattered Dimensions was that the story was weak, nonsensical, or just plain stupid. Developer Beenox took this to heart in their development of the loose sequel, Edge of Time. However, many gameplay elements from the first are lacking.
Premise: Bad guy from 2099 uses time machine to go to 1970 to found Alchemax earlier and Amazing Spider-Man is killed. Spider-Man 2099 sees this and uses a mental link to try and stop it. There is fantastic character development, entertaining banter between the two Spider-Men, and one particularly jaw dropping moment about 2/3 through.
The game doesn't have self-contained levels like Shattered Dimensions, and flows from one chapter to the next as you switch from Spidey of now to Spidey of later. The Web of Destiny returns, renamed the Web of Challenges, and some of them are VERY difficult, requiring almost perfect performance. There are only about half a dozen enemy types for each Spider-Man, and they get old quick. Boss battles are cheap and frustrating.
I hate to say it, but the developers took a massive step backwards in this particular department. In Shattered Dimensions, I don't remember spamming the x button the entire game. There were unlockable combos and much deeper combat mechanics. There are some new elements, but they really don't mesh too well. Each Spider-Man has an ability to avoid damage, but that's about it.
The graphics are crisp and sharp, character animations are well-done, and movement is smooth even when dozens of enemies begin to crowd the screen. The voice acting is absolutely top notch. However, the ENTIRE game is set inside the Alchemax building, and the environments get very samey very quickly. The combat sound effects seem...unsatisfying. Can't really put my finger on what it is, I just didn't feel like my puches and kicks were causing real damage.
gamers (75%) found this review helpful
Okay so after playing Spider-man: Shattered Dimensions and really enjoying it, I had high hopes developer Beenox's second Spidey title. I expected them to learn from their mistakes and improve on what they did well. Sadly that is not the case. The first act of the game sure had me fooled as it started off strong with a great opening and a level of presentation that wowed me. The great voice work, graphics, the pace of the story and the fast and fluid combat had me convinced that this game was going to be a truly great title.
Unfortunately, after ACT 1 ended it all went downhill from there. The game turns into a straight up button masher. The mission objectives got repetitive and while there were some changes to what you had to do. Most of the time you had to obtain a key from a baddie to open a door. Beenox seems obsessed with the number 3. Fight through waves of enemies to acquire 3 keys to open the door, hit 3 switches to access something. Not a very fun set of missions. When playing as Spider-man 2099, you get to play free-fall segments like in SD but there are too many of these segments and they get annoying fast.
There is even less web swinging this time around as the entire game takes place in one Giant Building. While the back and forth banter between Amazing Spider-man and Spider-man 2099 are fun to listen to, the game isn't as funny as Shattered Dimensions.
Even though the story doesn't falter and the combat still manages to be fun at times, the amount of repetitiveness and lack of laughs keep this from being great game or even a good one. The extra costumes (which are pretty cool) you can unlock and the challenges you can do to gain more experience to power up your Spider-men aren't reason enough to replay this game.