posted by supershdow (CORAL SPRINGS, FL) Oct 15, 2011
Member since Sep 2005
gamers (86%) found this review helpful
Having played Shattered Dimensions, I had high hopes for this title. Because I played Shattered Dimensions, I was slightly disappointed with it. The opening cut-scene from the start menu was a neat touch and drew me in immediately, but as the game progressed my adrenaline gradually died down. The game play is alright. You play as two versions of our friendly neighborhood Spider-Man: Amazing and 2099, Amazing taking place in our time, and 2099 taking place in the future. The two Spiders play very similarly with only small differences being level design and attacks. Objectives are very limited in the game however, consisting of brawling with endless waves of goons appearing out of thin air, and collecting keys, which are held by goons that appear out of thin air. The levels consist of narrow halls, and "futuristic" labs and such. For those who played SD, 2099's sky diving mini game is back and appears a lot. Like, a lot a lot. It's not open world; very linear. The voice acting is a major positive and the graphics are decent, however the style presented in SD appealed to me more so.
The story is pretty straight forward. A head scientist in 2099 attempts to rewrite history and screw with the current time line, and Amazing's. Future Spidey has a beef with this and devotes himself to foiling this plot. The scientist succeeds and 2099 Spider-man must recruit the Spidey of the past to correct the time-lines.
Major villains that are featured include Anti-venom, Black Cat (for some reason), the new Atrocity, and the final boss who I won't reveal (it'd be a major spoiler if I did.)
All in all, it's by all means worth a rent, but don't buy it, because once you beat it( took me less than 10 hours), there's virtually no replay value.
I didn't expect very much from Spider-Man: Edge of Time at first glance. Essentially it's Shattered Dimensions without the Ultimate or Noir dimensions. I didn't have too much faith in it from the beginning, so I decided to rent it first and see how it is. To my surprise I found it pretty hard to put down. It has a much deeper story than last time, but despite the gameplay changes, overall you don't feel like you're missing very much. It draws away from the gameplay variation of Shattered Dimensions, but it makes up for it in its overall complexity. The complexity of Shattered Dimensions derived from the variation in each of the four types of levels. The levels themselves were more cut and dry. With Edge of Time, the whole game is more complex in and of itself. It's more story driven, and you may have to do something in the past to save the life of whichever Spider-Man is in the future, and it's cool to see the world change around you when that happens. "Quantum causeality", as it's refered to by the Spider-Men. A lot of these moments will force the Spider-Man in present day to act fast before the other Spider-Man is killed, and it can be really tense. This game isn't perfect, and it's not quite as good as Shattered Dimensions, but it's still a satisfying experience nonetheless that is worth a try.
Beenox improves in storytelling, everything else..
posted by Ghost_72429 (BOGALUSA, LA) Oct 11, 2011
Member since Oct 2011
gamers (80%) found this review helpful
One of the biggest complaints of thw 2010 Spider-Man: Shattered Dimensions was that the story was weak, nonsensical, or just plain stupid. Developer Beenox took this to heart in their development of the loose sequel, Edge of Time. However, many gameplay elements from the first are lacking.
Premise: Bad guy from 2099 uses time machine to go to 1970 to found Alchemax earlier and Amazing Spider-Man is killed. Spider-Man 2099 sees this and uses a mental link to try and stop it. There is fantastic character development, entertaining banter between the two Spider-Men, and one particularly jaw dropping moment about 2/3 through.
The game doesn't have self-contained levels like Shattered Dimensions, and flows from one chapter to the next as you switch from Spidey of now to Spidey of later. The Web of Destiny returns, renamed the Web of Challenges, and some of them are VERY difficult, requiring almost perfect performance. There are only about half a dozen enemy types for each Spider-Man, and they get old quick. Boss battles are cheap and frustrating.
I hate to say it, but the developers took a massive step backwards in this particular department. In Shattered Dimensions, I don't remember spamming the x button the entire game. There were unlockable combos and much deeper combat mechanics. There are some new elements, but they really don't mesh too well. Each Spider-Man has an ability to avoid damage, but that's about it.
The graphics are crisp and sharp, character animations are well-done, and movement is smooth even when dozens of enemies begin to crowd the screen. The voice acting is absolutely top notch. However, the ENTIRE game is set inside the Alchemax building, and the environments get very samey very quickly. The combat sound effects seem...unsatisfying. Can't really put my finger on what it is, I just didn't feel like my puches and kicks were causing real damage.