Spectrobes Origins is a Pokemon-inspired game in which you collect pets (Spectrobes) and level them up as your fighting companions. As in Pokemon, there is an element system in which certain spectrobes are better against certain enemies, and you can switch between several in your party in order to defeat your enemies. There are many differences from Pokemon, however. Some are good; some are bad.
-Unlike Pokemon, this game has an actual plot (pretty standard RPG save-the-world fare) and a sci-fi setting in which you travel between planets and fight aliens who are being controlled by a mysterious entity.
-The game has a real-time battle system reminiscent of something along the lines of a Zelda game or a beat 'em up. In addition, your character himself has a level and equipment and participates in battles. (Pushing buttons controls your character while flicking the Wii remote issues orders to your spectrobe.) The battle system is well-done.
-The game's leveling system has issues. Because your character participates in every battle, he levels up much faster than any of your spectrobes. Because new spectrobes you acquire start at a level based on your character's level, I found that new spectrobes always had higher levels than the ones I had. This makes leveling up your spectrobes quite meaningless and pointless, since it's easier just to swap them out for new ones every now and again.
-There are not very many spectrobes. "Catching 'em all" is not hard in the slightest, and the variety you can use is very limited.
-The game is too easy. Once I figured out what I was doing, I breezed through the entire game without ever worrying about levels or any strategic details like elements.
-The system for obtaining new spectrobes is a mini-game that uses the Wii remote. It's fairly well-done, but gets old really fast.
Spectrobes Origins is far from perfect, but it's a very solid RPG that I'm happy I played through. Rent it.