Critic & User Reviews
A lot of fun but a lot of tedium as well.
posted by ThaSquare (ROSEVILLE, CA) Aug 20, 2009
Member since May 2007
20 out of 22 gamers (91%) found this review helpful
My biggest peeve in the time I've played is the way you find items. Each time you want to send one of your 'child' monsters out to search, you have to wave the remote. As searching for materials is the main objective outside combat, you're going to be doing a lot of heard conducting. The commands don't always register either. And, as finding new Pokem... er, Spectrobes, requires you to search, it's necessary to do a little digging. I find it ironic though that these animals, which are supposed to be on the search team, can't find anything on their own. There should be an ability to 'unleash' the Spectrobe just to give the wrists a rest.
And speaking of feeding, it's a bit... overly complicated. You'll have to get a few hours into the game before you even get the option to do so. Once u can get to the room, which can only be reached via a save point or your ship, you can finally feed your monsters. However, you have to lay out the materials like Peter Griffin did candy for James Woods on Family Guy. The creatures will eat one by one, dragging what could be done in seconds out far too long.
There's a lot of nonsense but it never feels like there's a down time if you play your cards right. It might be tedious to shake the remote constantly, but the fighting is great, there are a lot of weapons to find, and the fossil excavating is done rather well. I would've preferred a more streamlined system in many parts but its definitely an enjoyable experience suited for the whole family.
posted by decapad (BRONX, NY) Sep 26, 2009
Member since Dec 2007
7 out of 11 gamers (64%) found this review helpful
I usually prefer adventure games to be a bit more exploratory (finding neat secrets, etc...) & have some creative puzzles to solve - so that aspect of the game was somewhat disappointing. But still a nice 10 hour rental that is enjoyable. My best, D
posted by gamefly10 (LAWRENCEVILLE, GA) Mar 18, 2011
Member since Oct 2010
2 out of 3 gamers (67%) found this review helpful
posted by coolio2525 (WYLIE, TX) Aug 20, 2009
Member since Sep 2008
4 out of 24 gamers (17%) found this review helpful
ds versions are better
posted by peterce1111 (EAST LONGMEADOW, MA) Apr 26, 2013
Member since Apr 2012
the combat is wat i like the most cuz u can tell ur spectrobes a commend and rallen says over there and get em. jeena is a playable character which is cool cuz she wasn't in the ds versions.
very much like pokemon and i really wish a pokemon game for the wii was very similar to this. cuz that would b awesome!
fighting the giant krawl is really fun too!
Pokemon with a Story
posted by MichaelO (PITTSBURGH, PA) Jul 1, 2012
Member since Sep 2010
-Unlike Pokemon, this game has an actual plot (pretty standard RPG save-the-world fare) and a sci-fi setting in which you travel between planets and fight aliens who are being controlled by a mysterious entity.
-The game has a real-time battle system reminiscent of something along the lines of a Zelda game or a beat 'em up. In addition, your character himself has a level and equipment and participates in battles. (Pushing buttons controls your character while flicking the Wii remote issues orders to your spectrobe.) The battle system is well-done.
-The game's leveling system has issues. Because your character participates in every battle, he levels up much faster than any of your spectrobes. Because new spectrobes you acquire start at a level based on your character's level, I found that new spectrobes always had higher levels than the ones I had. This makes leveling up your spectrobes quite meaningless and pointless, since it's easier just to swap them out for new ones every now and again.
-There are not very many spectrobes. "Catching 'em all" is not hard in the slightest, and the variety you can use is very limited.
-The game is too easy. Once I figured out what I was doing, I breezed through the entire game without ever worrying about levels or any strategic details like elements.
-The system for obtaining new spectrobes is a mini-game that uses the Wii remote. It's fairly well-done, but gets old really fast.
Spectrobes Origins is far from perfect, but it's a very solid RPG that I'm happy I played through. Rent it.
Better than Pokémon
posted by STMKH7ALPHA (TORRANCE, CA) May 15, 2011
Member since May 2011
like pokemon with weapons
posted by konoar (KANSAS CITY, MO) Sep 8, 2010
Member since Jun 2010
It's time too brawl with the Krawl!
posted by tomkarl (HAMILTON, MT) Jul 28, 2010
Member since Mar 2009
fun but really hard!
posted by rhonda32 (LEITCHFIELD, KY) Dec 2, 2009
Member since Oct 2009
posted by floopes (GALAX, VA) Nov 25, 2009
Member since Jul 2009
posted by ornjello (CROFTON, MD) Sep 27, 2009
Member since Sep 2009
best game ive played for wii
posted by gamer221 (VACAVILLE, CA) Sep 5, 2009
Member since Sep 2009
i saw his hair and thought thats the spectrobes masters hair. i was like holy then he showed his face at the end it was him! i was right. very good game i had a ryza child a ryza adult spina evolved form. torags adult form.
When fossils fight, who wins?
posted by JMichaud (BETHESDA, MD) Aug 30, 2009
Member since Jan 2008
But Spectrobes Origins does have the Pokemon feel of catching and collecting creatures called spectrobes. Some Spectrobes fight alongside your character against enemies called the Krawl, which are different types of monstrous: creautres like four legged rock lizards, floating ice squid things, and so on.
Most of this combat is the player dodging the attacking Krawls while striking back - with his/her weapon and his/her Spectrobe.
But the combat system has a major flaw in it. Far too often an off screen Krawl would barge in and smash into our hero, doing lots of damage. Something I get hit with several Krawls at once and my life points suffer for it. (This game needs a simple lock on system.) It gets worse when the off screen Krawl hit me with projectiles. This is one game not for the easily frustrated.
And finding the weak spot on some bosses can get irritating - namely the one on the ice planet.
But there are other parts to the game, namely the collecting Spectrobes part. You do that by finding a cube of solid rock, bring it back to the ship, and use a console to blast through the rock with tools like a drill, laster, blower, and bombs. It is easily the most enjoyable part of the game.
After that, you awaken the Spectrobe by doing a simple rhythm based game. It is now ready to be part of the Search Team.
In order to get it onto the Fighting Team, you feed it an evolution crystal (which you find by wandering about the area.)
Spectrobes each have an element - fire, earth, water, and so on. There are five in all, and every element works best a different element (water is best against fire), and is vulnerable to a third element (fire is weak against water).
The story is simple; it’s about the search for some shards to stop a disaster. There's a lot of content to keep players busy for hours.
Spectrobes has some good ideas, but the combat gets very frustrating very quickly. RENT IT.
posted by ppostar (WESTMINSTER, CO) Aug 30, 2009
Member since Feb 2007