Spec Ops: The Line is a great game. The controls aren't always the best (going into or out of cover, specifically) but most of the time they will work. The story is also pretty good and if you are paying attention you will feel a little emotional. The game took around 8 hours on the second highest difficulty (the highest is unlocked once you beat the second highest).
Mechanically, Spec Ops is an utterly commonplace third-person shooter, but narratively, it strives to raise philosophical questions and put you outside of your comfort zone. These contrasts create some intriguing moments, but they are too often muddled by mediocre execution. The environmental design is one of the highlights.Gunplay in Spec Ops: The Line is a simple matter of taking cover, popping out to shoot enemies, and advancing to more cover from where you will shoot more enemies. The guns you fire are a fine military array of assault rifles, shotguns, sidearms, and heavy weaponry. The enemies you fire them at return the favor vigorously but lack the kind of artificial intelligence that can liven up a firefight. There are a few neat opportunities to destroy barriers or ceilings and let the environment kill your foes, but the bulk of the time you're serving up headshots to anything that moves.This humdrum gunplay is paired with slightly clunky movement mechanics, which might see you failing to sprint on cue or melee attacking a low barrier instead of vaulting over it. Spec Ops does not compare favorably to its genre peers when it comes to maneuvering around the battlefield, but these shortcomings are rarely an issue in the single-player campaign.The disconnect between the gameplay and the narrative elements of Spec Ops: The Line is numbing, which makes it more difficult to contemplate the murky morality of war in the way the game wants you to. There are some intriguing things to be teased out of your adventure through the lovely ruins of Dubai, but the contrast between ambition and execution makes the experience as unsteady as the shifting sands.