Spec Ops: The Line is one of those rare games where the story nearly eclipses the gameplay. There is some powerful imagery throughout the game that will stay with you long after you’ve played it, and the choices throughout add to the replay factor because you’ll want to go in and see what would have happened if you had made a different decision. There are a couple of helicopter missions that feel a bit tacked on, and it can be difficult to tell friend from foe (probably by design), but for the most part the campaign moves along at a fast clip, driven by dialogue and discoverable narrative intelligence in the form of audio logs.
Disturbing does not necessarily mean bad, as there have been plenty of movies, television shows, and books with disturbing scenes in them (I’m looking squarely at you, Joffrey Baratheon) that while troubling, can still be entertaining. Spec Ops: The Line takes that truly to heart, delivering an experience here that recalls Apocalpyse Now and combines it with our own military troubles in the Middle East and sets it on a backdrop of shifting sand.
While we definitely wouldn’t recommend this game for children, it is a highly provocative and cerebral game. It feels strange to use the word “enjoyable” here, but this is definitely a game worth playing, even if just for the story alone.