Not Quite the Right Stuff
posted by JMichaud (BETHESDA, MD) Jun 11, 2009
Member since Jan 2008
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After getting a basic (very basic) training, your character accidentally shoots him/herself off to the moon in Space Camp, an adventure game for the younger set.
In order to get back, you'll have to get enough fuel to fill up the tank (which is no small feat).
To achieve this, you'll have to explore the moon (the best part of the game) and go through a series of tasks that include fixing or upgrading robots, doors, racing a moon based vehicle, and shooting down asteroids.
You'll have a helpful robot tag along, telling you what your next task is, and gives you a map of the immediate area you are in. It would be even better if I got a map of the whole play area showing me how the haibitats and surface areas are positioned in relation to each other.
Most of the tasks you'll take on are mini games where you trace a line around a object that you want to create, adjust a beam of energy to hit certain targets, adjust a bar to the right spot to create metal/energy from moon rocks or shoot down asteroids with a big gun.
Problem is, you'll be playing most of these mini games many, many times over (most notably the create metal/energy from rocks and cut out items to create them.) It can get boring.
Another problem is the "shoot down the asteroids". That mini game gets tough - the last time you play it, you'll have to deal with a total of 100 asteroids that first come slowly and few at first, but get real fast and furious later on.
And the game's not very long - about three hours from start to finish (about six if you have to find all the extras).
There is an option to play some minigames multiplayer, but that feels like something that was slapped on at the last moment.
Space Camp has some nice ideas, but it just beats them into the ground with bland story and multiplayer features. SKIP IT
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