Underwhelming.
posted by rbarrett (PLANO, TX) Dec 20, 2007
Member since Dec 2007
Soul Calibur Legends is your basic dungeon crawler wrapped in the guise of a good franchise. You play as young Sigfried to start off, and later unlock other characters from the SC series like, Ivy, Mitsurgi, and Taki. The game features a lot of cheesy voice acting, but it's also coupled with tons of text and 2D art, aka "talking heads" used to tell the story at the beginning and end of each chapter.
The game uses the Wiimote for your attacks, but each time you attack, it makes a "ching" noise from the speaker. This got old after about 10 minutes, and I soon had to turn off the volume on my Wiimote speaker. Otherwise, your wrist is going to get tired after a while because the whole game is just waggle, swipe, waggle, waggle, swipe. There are some RPG elements, like being able to level-up your weapons and characters, but it takes way too long to earn anything worth sticking around for. The levels also feature a few simple puzzles here and there.
Graphics are decent, but don't expect anything much better than what we've seen on Gamecube. It does have nice real-time cutscenes. Music is good, and typical of the SC series. It definitely has an arcade-ish feel to it.
The game also features some versus and co-op gameplay modes, which are split vertically down the middle of your screen. The camera in the game is already bad and very low-level to the character, so cutting your field of view in half only makes it worse. At least in vs. mode the characters are already unlocked for you.
I question the developer's intent when they decided that making the Wiimote speaker ching at every swipe was a good idea. And why can't I use the IR pointer on the Wiimote to move the cursor around instead of the nunchuck's control stick? That makes no sense.
I would only rent this game if you are in the mood for some dungeon crawling and basic enemy killing. And in case you're wondering, the "jiggleness" in this game is utterly ludicrous.
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