I own SC4 and playing SC5 makes me want to just pop in SC4 and forget about this abortion that they made... I was not a magnificent player of SC4 but I was good enough to hold my own, what I loved was that it was a balanced game where you need intelligence instead of just a rapid fire controller. If I wanna button mash to play a fighting game I'd play Street Fighter, IMO it's just another SF knock-off. They BUTCHERED the blocking system, my favorite characters like Kilik aren't selectable at first & the new characters are blah. I really, really wanted to give this a 9 or 10/10 since this WAS my favorite fighting series since the good old Dreamcast days of old... In fact if I still owned one I'd rather play the original DC game than this one!!
gamers (60%) found this review helpful
I only played it for a day and my classmate said the AI is broken. It's true when I experienced. Also the story mode lacks amusement. Storyboards? How expensive for them to make CG cutscenes? I can do storyboards during the development, but a finished game like this? N-O, NO. What was the point of having them?
The difficulty settings differ every single player mode. On VS battle, there are four difficulty levels. On Arcade mode, there are three. Legendary Souls has one and that's insanely hard. Quick Battle lets you define the difficulty to each of the created characters. However, it's a poor attempt of ranking up for boredom. The mechanics is almost the same as the fourth and the new characters are forgettable. I do want Talim and she is my favorite character to use. Since Project Soul took her out, she may be included as DLC and if not, then I forbid myself from buying Soul Calibur for a reason. Without Talim, the franchise is screwed.
Do me a favor. Just wait for Street Fighter X Tekken for the PS3 or the PC. Project Soul needs to go back to the ol' drawing board, especially NAMCO for milking. I'll give this a 3/10. It's just not what a fighting game fan wanted to see.