If you're familiar with the previous titles in the Soul Edge/Soul Calibur saga, then you may find Soul Calibur 5 to be fun, but a bit of a let-down. The arcade mode as you know it isn't there, and the story mode has one long, mostly pointless story that you've already seen at least 4 times before (oh, someone in a Soul Calibur game is looking for their sister? When does that ever end well?) My biggest issue with the game is that it's definitely not casual, and here's why:
1) Online play is populated with a bazillion obsessive personalities who only need one split-second opening to chain ridiculously over-powered combos together. Seriously, if your opponent picks Nightmare and opens Round One by chaining together two big attacks that involve lightning, just go grab a snack.
2) Offline play isn't much better, the difficulty curve is all over the place - one minute you're hacking away at useless pushovers, the next you're struggling to get a move in edge-wise (no pun intended) while the AI shows off.
3) AWESOME character creator mode. You can create and texture really great looking characters, even design a photo for them - of course, the aforementioned obsessives won't even bother looking at the character you make, as they will be hammering the A button and skipping all the pre-fight fun stuff. So really, you're just pleasing yourself.
I guess what I'm saying is, if you're going to rent Soul Calibur 5, you should consider buying it. Like I said, very fun, but far from casual. There's really no point investing your time in this game if you aren't interested in keeping it.
posted by CitiRaven (GRAND CANYON, AZ) Feb 1, 2012
Member since Feb 2009
gamers (50%) found this review helpful
The Soul Calibur series has always taken arcades and home consoles to their limits, and SCV is no exception.
Visually, this game is perfect. All the fighters are rendered flawlessly with robes, capes and armor effortlessly flowing with your movements. Even the created fighters who have been lacking from their story counterparts are perfectly presented in this installment.
Soul Calibur V also shines in gameplay, offering up its predecessors timing and combo system with a couple of twists. The Soul Gauge is gone, replaced by a more familiar Critical Gauge that works similar to Street Fighter IV's Ultra Gauge, unleashing a powerful attack (which leaves you wide open for almost a full second if you miss).
Online play has seen several improvements. You can text chat with your friends during fights. In spectator mode, the action is viewed on a picture-in-picture which does surprisingly little to diminish its visual quality. If you aren't up for Ranked or Player matches, you can join the Global Colosseo, letting you test your skills against players from your immediate area and almost guaranteeing you the best connection. Random matches and Tournament matches are available in this mode, which can also simply function as a big chat room with no spectator mode.
Character creation has been significantly upgraded (or downgraded, depending on how you look at things). Items no longer offer stat bonuses, allowing you to choose the look you want rather than just going with what will give you the stats you need. More costume options, hairstyles and voice tweaks will make created characters more interesting than they were before, as well.
All in all, Soul Calibur V is leaps and bounds above Soul Calibur IV, and though I will definitely miss playing as Yoda, Ezio Auditore is a fine addition that fits the storyline beautifully.