This is one of those games that has a good idea weaved into a mess of cliches and just plain outdated and bad game techniques. Don't get me wrong, this game is entertaining for the first 20-30 minutes of play-time, until you repeat the same thing and beat the same enemies every single time. I do think, however, that this game integrates move extremely well, the way move was designed to work. But the overall game is very repetitive, and plain boring. I found myself by the infinite stairs/step (something of that sort) just not caring. I did like the permanent upgrades, and the idea of brewing your own permanent upgrade potions, but that was one of the two or three things I did like...
From graphics to gameplay, Sorcery has done a great job of appealing to gamers of all ranges of skill. The jump in difficulties ranging from apprentice to nightmare mean that a more experienced gamer (like myself) could enjoy the title just as much as a child would.
The game also presents it's story well, introducing characters and the plot in such a way that isn't abrupt or out of place. The voice acting is well above average for a video game of its caliber, and adds to the character depth.
Unfortunately, with any Move title, there is always a degree of irritation that comes with calibration of the Move motion controller. Eventually I fixed the problem, but the innacurate controls made the first few minutes of gameplay more upsetting than anything.
All in all, a great Move title, worth a buy for younger audiences, and worth a rent for older ones.
I got this game for my daughter . . . but we were all captivated. The graphics are really good. This game is much better than Deadmund's quest since the main character gets to move around freely to fight and explore his surroundings. It also had an engaging story mode. However, switching between spells could be difficult at some times. Overall it's a really fun game and recommended for the "move"!