Critic & User Reviews
Best Move Title to Date....
posted by prneal77 (SPANAWAY, WA) Jun 30, 2012
Member since Nov 2009
5 out of 5 gamers (100%) found this review helpful
While it definitely is not perfect the game's mechanics are pretty solid. Using the move to cast spells worked very well most of the time. While there is a small learning curve to, for instance curving your bolts and casting alternate spells you do not have to even use these to progress in the game. They are just added abilities that once mastered lend to the fun. After playing for an hour or so you pretty much figure out how to hit what it is you are aiming at and I rarely had to recalibrate to stay accurate.
The spells themselves are powerful enough and while there certainly could have been more spells over all the nine or ten spell types are enough for the short length of the game. There are 5 elemental groups aside from the default arcane magic: earth, wind, fire, ice and lightning. Four of those have a main cast and an alternate cast. Earth being the lone spell with only one cast type. The fun (and at times frustrating) part is mixing them on the fly to create powerful combinations to deal lots of damage to multiple enemies. Casting a flaming tornado then shooting acrane bolts into it to send fire balls all over the place is really cool.
There are other things to do beside casting magic but they are also not required to progress and beat the game though they help as alchemy is used to upgrade your spells and comes in the form of a mini game where you use the Move controller to mix them in a cauldron. Pouring, shaking and stirring are all accomplished using gestures with the Move controller. You even have to shake the bottle and tilt it to drink. It all gives you things to do with the controller and are suprisingly fun. Though fun it is limited.
With a decent story and a great use of the Move this game is not to be missed by Move owners.
posted by TehPWNZOR (VERNON, VT) Jun 9, 2012
Member since Nov 2009
1 out of 1 gamers (100%) found this review helpful
Not the Move Savior
posted by wengfu (IOWA CITY, IA) May 29, 2012
Member since May 2012
4 out of 5 gamers (80%) found this review helpful
posted by 3stooges (BOCA RATON, FL) Oct 4, 2012
Member since Apr 2012
An actual game for the Move, not mini-games!
posted by Metoo999 (NEW YORK, NY) Sep 15, 2012
Member since Aug 2007
The spells are fire, wind, lightning, earth, ice, and the standard wand blast. You have to activate each kind of spell with a different motion. Some of them are annoying to activate like the wind spell, which requires you to wave over your head. In the heat of battle, it's difficult to keep track of which motion to do, because you have 10 enemies coming at you or throwing projectiles.
You can combine spell effects, like making a mini-tornado and shooting fireballs or thunderbolts through it at enemies. There are also some easy puzzles to work through using the spells. That is the gist of the magic.
You also combine ingredients you find to upgrade your abilities. There's a fun "witch's brew" section where you put ingredients into a cauldron and mix it.
Unfortunately, most of what you're doing is flicking your wand like a gun blaster, so it ends up feeling like you're playing Ratchet & Clank with a wand.
The camera works fine, except there's no lock-on, so if you're trying to hit a boss character, you might start hitting a minion. There's a free look, but it's very limited.
The graphics and music are excellent. Aesthetically it reminds me of Dragon Age's backgrounds but with the colorfulness of the 3D Zelda games, although eventually they get repetitive. There are 2D storybook-type cutscenes that are gorgeous, sort of like the game Folklore.
This game is much aimed at kids as there's not a lot of effort put into the story or characters. Not to say it's bad, but boring. It's like a ho-hum Disney animated movie without all the bad jokes. The dialogue is funny at times with the banter between Finn and his talking cat.
If you haven't used your Move and want to play an actual game, not a bunch of mini-games stuck together, then this is it. Note, it does require the Nav controller.
I wish they had allowed more creativity with the spells.
I was Ready to quit so many times
posted by GlassDarkly (STEVENSON RANCH, CA) Sep 13, 2012
Member since Sep 2012
I found this out the hard way. Even then, it is not a perfect wand.
Still, I did finish the game and overall enjoyed my time with it. The world looks OK, although repetitive and linear. They do a nice job with bonus potions and such, but changing spells is sometimes a challenge. Luckily they slow down time for you.
It's just ok. If you're looking to use your Move like I was, there are worse ways to spend a few hours. But be ready for some annoying moments trying to line up your shots and a sore wrist from all the flicking.
Good Move support, Bad game
posted by looplijuh (MAGNOLIA, KY) Sep 7, 2012
Member since Mar 2011
One of the best Playstation Move games out there
posted by cablenajun (ALVIN, TX) Aug 16, 2012
Member since Jun 2012
The game also presents it's story well, introducing characters and the plot in such a way that isn't abrupt or out of place. The voice acting is well above average for a video game of its caliber, and adds to the character depth.
Unfortunately, with any Move title, there is always a degree of irritation that comes with calibration of the Move motion controller. Eventually I fixed the problem, but the innacurate controls made the first few minutes of gameplay more upsetting than anything.
All in all, a great Move title, worth a buy for younger audiences, and worth a rent for older ones.
posted by iLuvEzio (MUKILTEO, WA) Aug 10, 2012
Member since Jun 2012
Finally a Reason to Use the Move
posted by pswilliams986 (ROCKY POINT, NC) Aug 6, 2012
Member since Oct 2011
Neat game for motion wand..
posted by Ncristella (MERIDIAN, ID) Aug 4, 2012
Member since May 2012
The game lacks a bit in its production again.... There are parts of the game that do strange things. One of those stuck for no reason at a part of a game without any real puzzle behind it. Its often trying to find the "secret passage" only to find out it was a small rock you had to toss in a bucket to open a door.
Beside those small parts of the game the overall scenes are pretty neat and it kind of gives simple magic a good name. Definitely something I'd like to see improved and used again in the future. Kind of makes you wonder what a Harry Potter game would be like if the makers of the matrix used this style of play in Wharthog saga.
just about makes MOVE worth it.
posted by ReverendJerry (QUINCY, MA) Jul 27, 2012
Member since Mar 2012
Still Not Complete
posted by ratandjmt (SAN ANTONIO, TX) Jun 5, 2012
Member since Nov 2005
Lot's of fun..perfect for family
posted by fader (ARCADIA, CA) May 26, 2012
Member since May 2011