Sonic is about speed. Take that out of the picture and all you have left is a hedgehog. Though this game doesn’t take it completely out of the picture, the breakneck twists and turns you’d find in most games of the series is severely toned down here. As he’s lugging around a bluntt sword, both physically and verbally, it’s not exactly a shocker to hear but the loss of velocity is coupled with another problem; Sonic’s patented acrobatics don’t come into play half as much as they should.
A massive loop in the middle of the stage doesn’t do much to advance the story or gameplay but it gives the player something to be excited about. Here you might run into one of these obstacles once or twice the entire route of stage. In previous outings, you’d be likely to see more action in the first fourth of the map as you do in all of Black Knight.
One of the biggest upsets is they failed to include a move list anywhere. So the entire time I was playing, I was frantically swinging around without knowing if I was about to pull off a sweet move or screw up. Missing from most of the game is the ability to forge new items as well. Ingredients are found at the end of each level. However, there isn’t a use for most of them up to the point where Sonic takes down King Arthur, which is basically the entire game minus a few stages and the final battle.
All in all, Sonic and the Black Knight is about as mediocre as you can get. What usually defines a Sonic game is all but represented here. The slower pace and absence of unique obstacles that usually go hand in hand with the series brings the fun to a halt in more ways than one and the extremely short play time is definitely a drawback. However, the game still retains some amount of fun with the quirky dialect, multiplayer modes, and mildly entertaining gameplay. I believe it'd have been a much better experience if the controls were properly explained. It just fails to thrill and becomes yet another notch in SEGA’s Failed Sonic Ideas belt.
After about an hour of playing I would say the first 15 minutes were the best. The levels are just too bland and I really felt that I could not lose. I just kept progressing to the next (short) level. My 10 year old did not like the game at all, and my wife would rather play the old Genesis version.
Here's the skinny; Sonic has been an emblem of gaming for as long as side scrolling games were cool. The unfortunate thing is; that era is dead. So how does sonic switch from side scrolling to almost first person? Quite well actually. This game plays beautifully and the graphics are the best I've seen on the Wii yet.
From the start it reads like a typical child's story involving kinds, queens, knaves, and everything in between. The problem is that this gets extremely boring and if you're older than 10, the story line gets old quick. Luckily the story line is skipable but when you get down to it, the story didn't even need to be there from the start.
The fact that Sonic has a sword makes this game one of the best games involving the hedgehog since the earlier installments. You can slice through the air with the remote and run on a guided path with the numchuck. The game play is fun but there is a problem; while going at high speeds it becomes near impossible to time your swings to slice through the bad guys. This causes a lot of stopping and starting in the game, but you overlook it quite easily.
All-in-all this game is worth a short for anyone who grew up with this franchise and thinks it's cool seeing sonic with a sword in hand.
the good: graphics, the sword the bad: story line, slow remote reactions at high speeds