I was a bit disappointed, when I started the game, to see so many "introductory" levels, which are meant to show the user how the controls worked. Instead of putting them together into one all-encompassing level, they made the task much more difficult by splitting them up into what seemed closer to a dozen.
After I got through the beginning portions however, the game didn't get much better. Instead of game play, the user must navigate a multitude of incoherent plot lines and sit through far too many "video" segments; parts where the characters talked and tried to explain what little and fragmented story there was.
Overall, I spent more time waiting for levels to load, talking to characters and listening to the game tell me how to initiate jump, move and fight sequences, than actually playing the game. If you can wait through all of these things, the game is ok. Otherwise, check out something else.
Note: game is much better with classic controller, instead of Wiimote and Nunchuck.
Sonic Unleashed breaks all the rules of good game design. The training missions are not only forced on you but they are bookend with horrible loading time. I don't need a whole mission to teach me how to jump. Every time I actually tried to play the game the game would freeze sonic and give me pointless tips or dialog that is unbearable to handle. It took literally 30 minutes to get through all the junk and to be able to play the first real level. By that time I was already done with the game and all hope is lost. Though the normally sonic missions had some hope of fun game play the WARE-HOG version of sonic game play just feels unnatural and annoying. I am a sonic fan and was actually looking towards this game, hence the Sonic Unleashed poster on the wall behind my desk at work. The only reason this game got a 2 and not a 1 is cause the graphics looked very nice for a Wii game.