Rent Sonic Riders: Zero Gravity for Wii
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Sonic Riders: Zero Gravity

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Also on:PS2
GF Rating
6.1

1208 ratings

Critic & User Reviews

GF Rating
8

Very Good

Meh good sequel not good not bad

posted by ARMYGUNZZ (LONG BEACH, CA) Jan 14, 2008

Member since Dec 2006

4 out of 5 gamers (80%) found this review helpful

Yeah I used To play Sonic Riders two years ago and I liked it as the first Sonic Game riding on hover boards and bikes and beating your competition. But This new sqeual brings A new level of SR in the mix
You find this ring that controls gravity and get chased by rampaging robots and that's not all. The Babylon Rogues are back and they after the stone too. Besides talking about the story the control are very interactive with the wii remote and If you don't like that you could use the old gamecube controller if you want to. I noticed new peaks with this game. You have gavity moves that can help you turn tight corners. Fly like neo in the matrix :P and find different routes. The story was to short though as my minor complaint but overall is ahh C+ to B- game. Also recommend to hardcore sonic fans.

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GF Rating
4

Weak

Doesn't seem like the Wii controller is enough

posted by pillster (LAKE ELSINORE, CA) Jan 13, 2008

Member since Dec 2007

4 out of 6 gamers (67%) found this review helpful

It seems like there is alot more to this game than what the Wiimote can provide. It is cool leaning for turns and popping up for jumps and such, but the button layout (in either sideways or forward) just doesn't add up. It is not as foolproof and comfortable as let's say the GC remote was with all of the extra buttons to use. I just felt like i was missing a big part of the game due to the controller. I love Sonic, but this one didn't take the cake for me.

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GF Rating
8

Very Good

Better than you may think

posted by LeonXIII (PARKLAND, FL) Nov 21, 2008

Member since Jul 2006

1 out of 2 gamers (50%) found this review helpful

In short, the game has a good roster of characters, plenty of vehicles and courses, and some unique gameplay features. Some people seem to have alot of difficulty with the game, but after the tutorial and with some practice, the game becomes much easier. It's atleast worth a rent for anyone looking for a good racing game.

Sonic Riders Zero Gravity is, for the most part, your usual racing game. Except for the giant talking animals riding hoverboards. There's over a dozen characters, and anyone who plays will find someone they enjoy playing as. The courses are also diverse, which is good. I never felt like I was going through the same course over and over again.

Most of your playtime will be spent in Story Mode, Free Race, Time Attack, and when you unlock it, Grand Prix Mode.

Free Race is simple. You pick a course, a character, a "gear" to ride, and you race.

In Time Attack, you race against time to get the fastest time possible, which can end up on the online leaderboards if you're good enough.

Grand Prix let's you choose from 2 sets of 6 courses, and has you race for points to get you first place.

And then there's Story Mode. You're treated to a pretty CGI cutscene at the beginning, which gives you the basis of the actual story. It isn't incredibly deep, but it doesn't really have to be. This is a racing game. Right after the cutscene, you get thrown into your first race. Each race in story mode has a goal for you to complete. Usually, the goal is finish in first place, or finish before time is up.

The story mode is rather short, lasting only 6 courses, but is made up for with a second story, containing 6 more courses. I personally find the ending confusing, so if you're getting this game for the story, you may end up dissapointed.

Besides the modes, the game features the ability to control gravity in 2 different ways. To dash forward, and to drift around tight corners. You'll be using these constantly, so it's important to master them ASAP

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