Sonic Riders: Zero Gravity Review
posted by BarryWhite (SACRAMENTO, CA) Mar 10, 2008
Member since Jan 2008
THE STORY IS THIS: A METIORITE CRASHES INTO THE METEORTECH BUILDING, CAUSING ALL OF THE ROBOTS TO GO HAYWIRE. SONIC AND HIS FRIENDS END UP WITH A PIECE OF THE METEORITE, CAUSING THE ROBOTS TO CHASE AFTER THEM. OF COURSE, SONIC’S LONGTIME NEMESIS EGGMAN IS THE EVIL MASTERMIND BEHIND IT ALL AS HE THIRSTS FOR POWER AS THE OWNER OF METEORTECH.
THE IN-GAME GRAPHICS AREN’T HALF BAD AT ALL AND SEGA DID A VERY GOOD JOB OF GIVING GAMERS THE NOTION OF INTENSE SPEED. THE CUTSCENES IN SONIC RIDERS: ZERO GRAVITY ARE VERY IMPRESSIVE – ESPECIALLY FOR THE NINTENDO WII, AND THE VOICE ACTING IS SPOT-ON.
UNFORTUNATLY, THE SAME CANNOT BE SAID ABOUT THE ACTUAL GAMEPLAY. THE CONTROLS SEEM SOMEWHAT CLUNKY AS IT ATTEMPTS TO MAKE USE OF THE WII’S MOTION SENSORS. SOME MANEUVERS ARE QUITE SIMPLE TO PULL OFF WHILE FOR OTHERS YOU PRACTICALLY HAVE TO BE A CONTORTIONIST. ALSO, IT’S QUITE EASY TO HIT THE WRONG BUTTONS ON THE WII REMOTE MID-RACE, ALL BUT BRINING YOU TO A COMPLETE STOP.
THE LEARNING CURVE FOR THIS GAME IS PRETTY STEEP, AND EVEN WITH THE OPTIONAL TUTORIALS PLAYERS WILL HAVE A HARD TIME BEATING THE EASIER RACES EARLY ON IN THE GAME WITHOUT HAVING TO TRY IT OVER AND OVER AGAIN.
SONIC RIDERS: ZERO GRAVITY IS RATED “E” FOR EVERYONE, BUT I’M GOING TO HAVE TO GIVE IT A “C”.
SO, HARDCORE SONIC FANS WILL PROBABLY ENJOY SONIC RIDERS PLENTY, OTHER NOT-SO HEDGEHOG-FRIENDLY GAMERS MAY WANT TO PASS.
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