Sonic has tried hard over the years. He started out rock’n the world with 2-D ultra-fast adventures that made him a spokesman for SEGA and a classic gaming icon. Although as time went by Sonic tried to adapt with the rest of the 3-D world along with the Lara Crofts and the Prince of Persia games. Many have complained that ever since then there is always an unnecessary story line. The 3-D Sonic games always seem to have individual problems from game to game whether it’s the Run and Jump scenarios to the unneeded multiple characters. SEGA almost got it right with Sonic Unleashed mixing the awesome 2-D perspective with the behind the back rollercoaster Sonic rolling along with high speed auto target jump attacks that were often executed well. This brilliant system was disturbed by the obnoxious character switch when Sonic will nonconsensually turn into a Werewolf-like creature and you are forced to play Sonic in a really bad platformer beat’em up .
Well folks after many failures and shortcomings it seems Team Sonic is catching on. All the good things from Unleashed are the main ingredients for Colors. Of course there is the cheesy storyline but we can look past this right (or skip through)? The game is rich with prime level designs, high speed movement, and new features which Sonic can morph into different shapes to level the playing field in his environment. It’s a good turn in the series and hopefully Team Sonic will continue to make Sonic games with this formula…no more werewolves, Thank God.
Okay I'll be the first to say it, the title sounds homesexual. Now that we got that out of the way and we're all aware of it nobody can use that to say how much the game sucks, on with the review. Now when it comes to Sonic I can't say I'm completely in love with it. The majority of the 3-D games are terrible, but not all of them are bad, like Sonic Heroes and Sonic and the Secret Rings. People don't realize that it's not the actual 3-D gameplay that's bad, but with the 3-D games they always add a gimmik that severely interferes with the speed aspect of the gameplay. Like Sonic and the Black Knight, the swordplay was not a very good combat scheme. Sonic Unleashed, the hedgehog levels were perfect, but the werehog levels were slow and boring and repetitive. Here, there are no major gimmiks, just the colored wisps that give Sonic super powers. But they don't affect the gameplay too drastically, and most of them are still based around speed. And the only wisp I don't like too much is the cyan wisp, the one that turns Sonic into a laser. The controls for it are frustrating, but when you do learn to use it, it's very convenient. And not only are the other wisps convenient, but they're just plain fun to use. Other than the cyan wisp, there's the white wisp which gives Sonic a speed boost, the yellow wisp which turns Sonic into a drill and allows him to move very quickly through the ground or water, the orange wisp which turns Sonic into a rocket and sends him into the air, the pink wisp which turns Sonic into a spiked ball and allows him to roll up walls and ceilings, the green wisp which allows Sonic to hover, The blue wisp which turns Sonic into a cube and allows him to turn rings into blocks and vice versa, and the purple wisp which allows Sonic to eat anything in his path. In a way it's like the Super Mario Galaxy of Sonic. Not only because it take place in space, but each of the levels have a major theme. Sonic Colors is probably the best Sonic game in a long time.