True Colors
posted by DanNaruto1 (CHANNAHON, IL) Feb 26, 2011
Member since Aug 2010
Sonic Colors also does an excellent job of mixing together the crazy spectacle we've grown used to with some really well designed platforming. Surprisingly, despite the cues it takes from its one-time plumber archnemesis, Sonic Colors feels distinctive and fresh; for the first time in decades, the quest for speed doesn't compromise gameplay. There's a fair amount of skill required, particularly later in the game, and in a marked change of pace from Sonic games for the last two decades, the challenge in Sonic Colors usually feels fair -- emphasis on the "usually."
Sonic Colors has a few other problems. Towards the end of the game, checkpoints are absent from a number of especially difficult levels leading to scenarios where I threw life after life into the same two and a half minutes over and over again. Also, Sonic Colors' purported co-op is just not fun. One screen is not enough for two Sonics, as either player rocketing forward will actually kill their partner. Thankfully, the co-op challenge levels can be played single player, and because they're unlocked based on how many red rings you collect, they give a reason to go back to Sonic Colors' story mode and experiment with different Wisps. This is a good thing, as Sonic Colors' stages are actually more fun the second time through with the full range of Wisps in each level unlocked.
Sonic Colors is a dizzying combination of the distantly familiar memories of the first few Sonic titles combined with thoughtful new abilities and mostly well executed level design. There are a few issues that mar an otherwise awesome experience, but those shouldn't stop Sonic fans and Wii owners from grabbing the best Sonic game in 18 years. As a blueprint for the future of SEGA's star, Sonic Colors delivers, and then some.
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