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When I first saw Sonic and Sega All Star Racing I was excited and skeptical. Excited to finally having a cart racer on the 360, but skeptical about the Sonic and Sega in the title. Over the last few years Sega has turned out some less then admirable games featuring their iconic star. Fortunately for me and many others it seems like they took their heads out of their backsides and put out a very good cart racer.
Sonic and Sega All Stars Racing doesn’t shy away from Mario Kart instead it took what Mario Kart does well and built on that formula. Even the power ups one gets as they race around the track have direct similarities to Mario Kart. The red homing shell is replaced by red homing rockets, the green shells are green boxing gloves even the mushroom speed bursts are replaced by Sonic shoes.
The player is also given a great deal of variety with 20 playable racers and 24 tracks (21 and 25 with the new DLC). Besides the variety of players and tracks there are multiple game modes. In single player you have the typical Grand Prix in which the racer enters into the racing circuit winning a series of races to complete the cups. There is mission mode where the player must complete challenges or specific tasks: one example is drifting as much as possible around a track in a minute’s time. Earning an “A” Rating or higher will unlock the next mission. They are great fun when you are not up to entering into a full race.
The multiplayer is a joy and also disappoints. There are a plethora of options and game modes to choose from in the multiplayer. You have racing which includes 4 person split screen and competing over live. There are also several battle modes: Regular “death match” battle mode where you compete against your opponent and try to knock them out using the games power ups and then there are King of the Hill, Diamond Grab, and a twist on the racing called knockout.