gamers (82%) found this review helpful
I picked up Sniper: Ghost Warrior because I was looking for something akin to the sniper missions in the various call of duty games, and this looked like just the match. Popped in the game, and absorbed the great environments, but awful shadowing. For a game that deals with hiding in the shadows, you would think they would have put more emphasis on them?
After the simple training mission, and being surprised to hear the F word (don't have a problem with it, but the way the characters use it sounds like they're surprised they're even saying it), I was off to snipe some dudes.
The first mission was fun, it zooms in on your bullet as it enters the enemy's skull, and the sneaking around is very gratifying.
Everything after the first mission is bullcrap. Actually, let's talk about the end of the first mission...
As we come behind some ominous complex, our position is given away through storyline-related happenings, and I have to use the grappling hook to get down the cliffside to snipe some other dudes.
15 tries it took. On the last 10, I realized that killing everyone was the only way to get down. Around try 12, I finally got how to use the grappling hook. It is impossible to use and I wouldn't reccommend it.
Anyways, after getting past this area and into the second mission, They ramp up the difficulty to somewhere near beating Modern Warfare on Veteran blindfolded while alarms go off. You can't see the enemies. They magically know where you are, there's no way to go around, and you are generally screwed. I finally beat this mission by, again, killing everyone. Isn't a sniper's job picking off specific targets, not taking down armies?
Anyways, somewhere after the level where you're not a sniper anymore for some reason I ripped the game from my console and sprayed it with holy water before putting it back into its pouch and sending it back to the pits of Hades from whence it came.
I would suggest Sniper only to people that are masochistic.
gamers (77%) found this review helpful
A lot of people were knocking down this game because of its apparent flaws. I was not going to try it out but now I'm glad that I did because this game is awesome. It's true what they say about the uncanny ability of the enemy NPC's to see you through thick bushes, day or night. It's also true about their hyper accuracy with their weapons, although I don't find the fault in that. You are accurate so why can't they, right? It's true that you can't crawl over a small log. You can't even enter a house while crawled! The view of the maps are huge but you can only wander in a small linear path.
However, if you can look past these flaws what you have here is an awesome sniper game. Lining up headshots while under pressure from enemy fire feels very rewarding. Sneaking around enemies while hoping not to be spotted is very nerve wracking. The thud sound of an enemy hitting the ground after you dispatched him with your silenced pistol is also great. I also enjoyed playing as the spotter. You looking for enemies for your sniper buddy to shoot is a good change in pace.
I surely hope that they make a sequel for this game. All that is needed are: Fix the complaints, make it less linear, add nvg's and thermals, more urban environments, ability to select own weapon loadout before a mission, fix the rappelling (not realistic). NPC's should know how to hide behind cover if they know that they are being fired upon by a sniper instead of just standing in the open waiting for their heads to explode.
This game should have been designed better, there are just no excuses here, what so ever. The designers should have made the necessary run thru' on this game before marketing it for sale. Why I gave it a three was because of the potential it had, it's just plain insulting to a gamer when you know a game should just play a certain way, glitches, graphic flaws, etc etc.