Sniper:Ghost Warrior
posted by Buckwheat (OWINGS, MD) Aug 2, 2010
Member since Aug 2010
103
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110
gamers (94%) found this review helpful
This game was a big disappointment to me. When I put this on my Q about a month ago, I was drawn to the marketing. They said it was going to be one of the most realistic sniping games of all time. I was hoping for a lot more.
Pros:
1. Sometimes, during sniper shots, the camera will follow the bullet in Slow-Mo to the enemy's head.
2.There won't be a sequel.
Cons:
1. Your opponents must be from the future. Sneaking is not optional in the game. It won't matter if your standing, ducking, or even in prone, enemies will see you as if you had a sun on your head. Enemies will see you through walls, foliage, and trees, even during the night. Sometimes, you will pull off a kill, silently and quietly. As you walk off, you will see that you were wrong. Enemies will be looking around with their guns unholstered. And when they do spot you, they can nail you from 500+ yards, with an assault rifle.
2. This game is supposed about sniping right? Wrong. Some missions you will be another character, different from the marksman. They put you in combat head-on with your teammates. And not to mention, your teammates are about as worthless as the game itself! They stand out of cover, wasting ammo on a enemy 300+ yards away. These missions were a struggle to me, and I was playing on Normal.
3. If you were expecting a extensive weapon arsenal, think again. There are ONLY 2 SNIPER RIFLES. 2. That's it for a game based off sniping. There are also 2 Assault Rifles, 1 Shotgun, and 1 Non-Tradeable Pistol. If I were a developer, I would have at least made a customazation menu, to upgrade your sniper rifle. Then having only 2 snipers would be fine to me.
4. Don't get me started on the shadows.....
5. The Wind Factor and Yardage Factor do not count in this game. Instead of you registering the factors, the give you a red dot when you zoom in with your sniper rifle. All you must do is make sure that dot is on his head.
After playing that game, I felt it was my duty to make sure you won't play it.
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