Rent Siren for PS2
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Siren

Not Rentable
GF Rating
4.6

366 ratings

Critic & User Reviews

GF Rating
1

Horrible

Hands down, the worst game I've ever played.

posted by Ragnex (SILVER SPRING, MD) Jun 21, 2006

Top Reviewer

Member since Jun 2006

7 out of 25 gamers (28%) found this review helpful

I originally got it because a saw a video for it and it looked cool. But that video was a dirty dirty lie. Maybe I didn't give it enough of a chance because I could only take a few hours of leading a blind chick around, but it was AWFUL.

Pros:
You could probably use the box it comes in to hold another game.

Cons:
Gameplay is ridiculously slow and boring.
Controls are massively clunky.
The character you play as is the most unathletic person ever.
You lead a blind girl around.

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GF Rating
2

Really Bad

Completely Unplayable

posted by RamCow (HONOLULU, HI) Jun 22, 2010

Member since Aug 2007

1 out of 3 gamers (33%) found this review helpful

The game has an interesting premise, but the controls and cameras are just absolutely terrible.

Not only that but you walk around with a flashlight, yet everything is completely black. Therefore, you find where you're supposed to go completely by accident by running into something.

The terrible controls, terrible camera angles, and the fact that you can't see where you're going make the game completely unplayable.

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GF Rating
2

Really Bad

So promising, so screwed up

posted by BLorend (PARADISE, CA) Sep 23, 2008

Member since Mar 2007

1 out of 3 gamers (33%) found this review helpful

Alright people, this is like a textbook case of the good gone bad. The concept of the game is great, as is the atmosphere. Then they make some of the most textbook cases of ways to screw up ever.

First, they make an incredibly detailed face, even down to talking, then put it on a static, unmoving and un-detailed head, meaning that the facial features move randomly as one talks. Worse is the game's gross violation of basic rules of immersion. First you find yourself being drawn to the game, only to suddenly have your attention wrenched away into another place and time and, even worse, character. What made the game developers think this was ok is up in the air.

Finally, the game requires you to do missions they don't tell you to progress beyond certain points, and the missions they do tell you to do are usually convoluted and vague. Come on, this was a great premise, why did they screw it up?

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