posted by RedStorm03 (SAINT PETERSBURG, FL) Nov 24, 2010
Member since Nov 2010
Rarely do I find a game so aggravating that I feel the need to write a poor review of it. Singularity is one of those unfortunate games.
While the storyline is mildly compelling, the game is very linear. By the middle of the game, I found myself asking "why is this character simply doing what people tell him to do?" It would be nice to be a hero and not an errand boy. Flashbacks and other elements seem forced and rely too much on being on cue. It becomes predictable to a point beyond boredom - enter a room, flashback - enter a hallway, flashback.
The game takes place on an island, which unlike Batman: Arkham Asylum - offers a very limited territory to play through. The levels are short and the maps poorly designed and not at all interesting. The controls are your typical first-person controls, but they lack finesse and feel old and dated. Character development is weak and the weapons selection very limited.
The most aggravating part of the game is the voice talent and scripting. The entire game is voiced by people doing horrible "Mr. Checkov" accents. Bad enough the developers felt it necessary to remind us at every turn what the name of the island is, but we have to hear it in 1980's movie Russian.
Finally there's the opposition. An annoying mix of monsters mutated by the island and soldiers randomly trying to stop you, interceded by various mini-boss monsters that all share the same weakness: shoot the glowing spots on their bodies while they pummel you to death. Boring.
This game could have been so much more. What seems like a cool concept - Time Manipulation and Time Travel - becomes a boring plot element that is not used in any way that is creative or refreshing. The Time Manipulation Device becomes old fast and is good for nothing more than picking up objects and solving your way through obstacles, such as collapsing and expanding boxes to open stuck doors on every level. To use it in combat is slow and a hindrance.