gamers (100%) found this review helpful
The graphics are horrible and the controls are buggy and counter-intuitive. For example, if you want to talk to another Sim, you use the nunchuk to approach them, then a menu of possible interactions pop up which you need to use the wii remote, and by the time you pick "chat" they have walked away so rinse and repeat. I do like the monkey interactions which adds a bit of humor. Sims are so much better on computers.
gamers (100%) found this review helpful
If you are on a hellbent mission to stay up ten hours until you conquor a game- this is NOT for you. If you are playing games for the fun of it, like variety, and think it would be fun to play at survival, this is it. No, it's not an in depth story. . . basically just by the name you should know this is a simple castaway on a desert island story. What makes it fun is this is YOUR castaway story in as much as you get to live it through Wii. It coddles you at first requiring only a few basic necessities be maintained, then builds up requirements making it more realistic. You get to find food, tame animals, craft rafts, fish, travel, craft clothes, and manipulate your enviroment. There are several islands, ruins, and cut off areas to figure out how to get to. Settings allow you the option for the fellow castaways you create to act with "free will" -like people actually would. I would guess most negative reviews are from serious gamers or from those who didn't read or try out the Wii remote controls. I did go crazy at first, thinking I "should" be able to do something that I couldn't, only later to realize I could but simply hadn't yet mastered the wii/nunchuk controls. Once accoplished, the game came be played very naturally by allowing picking up and manipulating objects and changing camera views.
Loading... Oh, too bad, your motives aren't filled
posted by NyQuil (PORTAGE, MI) Dec 22, 2007
Member since Oct 2007
gamers (85%) found this review helpful
This game seemed like and interesting idea, but after I'd played it for a while, I began to notice some not-so-great things about it.
First off, it takes quite a while to do ANYTHING because your motives fall so quickly. All it takes is a little harvesting and all of the sudden you need to go to the bathoom, take a shower, sleep, eat, get comfortable, talk to someone... so on. No, you don't have to worry about all of those in the beginning of the game, they gradually build on you, so you can't play the game effectively anymore.
It's very annoying how slow everything is, too. I find that it takes a very, very long time to finish anything or build anything because there are so many resources, and sometimes they're hard to get to. Yes, this is a good quality, actually, because it makes the game more life-like. (Who would get stranded on an island, when the original story was that you're all on a boat, all by themselves if you were all on a boat? The starting ship looked to me like a modern boat, but then you crash and there's no boat. Then all of the sudden, if you have enough motives to explore, you see a shipwreck, but it looks an awful lot like a pirate ship...)
I just don't like the fact that I cannot make my characters get along. Hey, I play the sims because I want to make a guy and a girl fall in love. Is that so hard to ask? Even in real life it would be easier.
I do like the idea of it. It seemed a little bit rushed, though, like it wasn't quite out of the bug stage. Speaking of bugs, this game has plenty of them. My sim has gotten stuck several times in odd places, unable to move, and where the heck do you find the shower motive? If they give that to you, you should be able to find a way to build a shower at least.
I won't completely bash on the game, it has interesting fashion, and is fairly realistic. It is worth playing if you like the sound of being stuck on an island by yourself for a while, and if you are very patient.