I rented this game with high hopes because I was very impressed with My Sims Kingdom and was hoping this one would be fun. Then I saw the commercials for it and those were pathetic and made the game look bad,but I still tried it. It is not near as good as My Sims Kingdom but entirely different as well. This game got very boring to me after the first ten minutes. You might be able to enjoy this game if you love animals. Practically you do the same thing over and over again. You find a new animal, make it like you, and then you do the same to one or two other animals and you beat the place, so you move on very quickly. You should rent this game only if you want to take care of animals when you grow up, otherwise just skip it.
Pros: Is new and interesting, sometimes the things you do is fun, graphics are kinda nice.
Cons: Gets extremely boring after the first ten or fifteen minutes, even the pros I listed disappear. Some animals are very hard to work with. Horrible controls and camera. Environments are very limited and small.
This game is not very enjoyable unless you absolutely would give your life for animals, which not one real gamer ever would. I wasted a Gamefly rent on this one I hope you don't make the same mistake.
Ah, SimAnimals. You lured me in with your cuteness and simplicity, but I left you for your ineptitude and ... well, simplicity.
SimAnimals for the Wii bears a remarkable resemblance to Viva Pinata for the Xbox 360, as both are essentially "wildlife simulators". You interact with the environment to lure certain species of animals to appear or visit, then you accomplish some other variables to encourage the animals to remain in the area, and then there are other variables to cause the animals to interact with each other. If only SimAnimals also had the graphics, control, storyline or actual gameplay of Viva Pinata, then this would be a nice addition to anyone's Wii library. As things stand, however, this game might have a hard time actually finding a market willing to play it.
I know that the developers could have squeezed some more power out of the Wii, but they didn't have to make it so glaringly obvious with the unremarkable graphics. The animations for the animals seem very jerky and out of place, especially if you know what they SHOULD look like.
The gameplay controls are awkward and definitely take some time getting used to. There is no ability to strafe - you must go in one direction and one direction only, then stop and turn if you want your camera somewhere else. It's more frustrating than it sounds, especially knowing that there were enough unused buttons on the Wii remote that could have allowed for one of them to be mapped for a camera strafe. Oh, and a button for actually interacting with the environment, instead of waggling your disembodied hand over EVERYTHING. That got annoying fast.
I suppose that if you didn't have an Xbox 360 and you wanted a simplistic game for your child that has a chance of marginally encouraging strategic thinking, SimAnimals would be okay. Just be prepared to console the child after a text pops up on screen telling him that his pet robin, Twiddles, whom he's loved from the start, just got devoured by Fluffs the cat.