Truly horrifying!!!.. framerate, combat, and story
posted by dwilss (CEDAR RAPIDS, IA) Apr 18, 2012
Member since Jan 2012
I'm reminded of the Gamefly commercial where disgruntled hipsters are chucking televisions out windows and throwing hissy fits after flushing $60 down the toilet. I spent zero dollars on Silent Hill: Downpour (subscription notwithstanding), but still found myself on the brink tears by the utter badness of this game and the crippling dismay I felt at ever having put it in my GameQ.
I'd heard that the weather and its effect on the town's denizens was a cool new feature that complimented the more open-ended, sandbox type world they were shooting for. Sounds pretty cool, it's just a shame that 95% of the game takes place indoors, in the dark, with the worst in-game flashlight I've ever had the displeasure of using. When you do venture outside you may be faced with the daunting task of fighting a horde of (3 or 4) baddies with a bit of wood that you've miraculously discovered using the game's ludicrous and cumbersome highlighting system. Having splintered your foes into unconsciousness you look closer and discover you've wiped out a family of twin brothers and sisters. We'll call them "male 'metal retainer' zombie" and "female 'The Ring' rip-off zombie." Each variety of enemy ("variety" here meaning four, maybe five) in Downpour shares the EXACT SAME character model with those of its kind.
I won't bother talking about the combat. It's clear they didn't talk much about it during development. If you ever find yourself in a tight spot, simply jog away. Indeed, jog away, like you'll do throughout the entire game, at a good 20-minute-mile pace.
The story is muddled and disjointed beyond the point of comprehension. Die-hard fans of the series might be duped into thinking there's some good stuff in there but it's all just a bunch of cliched babble. The dialogue was penned by seventh-grader, and the all-too-frequent "chase" sequences turn into tedious guessing games with the protagonist screaming liking a woman at every turn.
I played for about a few hours and then just got bored with it... The game plays as a 3rd person adventure title with a very creative storyline, but falls short in the graphics(May ONLY be that way on the Xbox) . The gameplay is very unique and genuine, but it didn't really get me to want to play anymore.
Murphy is an inmate in prison with a dark past that is shrouded in deception and false accusing. Upon being transported to another prison facility, a accident happens. Waking up, Murphy finds himself free and only survivor of a bus wreck. Murphy then makes his way to a seeming deserted town that is not what it seems.
I enjoyed many aspects of the game... The "insanity" parts that will have escalating paths... But with the lack of graphics and the seemingly small color pallet and objects that were used constantly OVER and OVER... It felt like I was just constantly running in circles, seeing the same things... Only, re-arranged. It has a very interesting story, with few interesting gameplay interfaces. It might have been just the Xbox not having, as good of graphics, but it made it seem very repetitive. It possibly would have been more appealing to the eye if I had a 3d TV, but if you don't have a 3d TV you may find yourself not enjoying it as well.
If you are a fan of the Silent Hill titles, and HAVE A 3d TV... You should try this game... It had some parts in it that would have looked cool with 3d depth to it. But since they don't think of the small people out there... Who do not have 3d TVs... I'm not giving it a high score.