This game doesnt give you the option to save so you are never sure if it saves or not. Three times I've been put back over an hour to a save point. Two times it said it saved and it didn't, and one time i died and had to start 1.5 hours back. This is too lame for me so I'm going to return it without finishing (which i rarely do).
This game had glitches right out the gate. I had 3 areas in the game that i couldnt even continue without restarting on another difficulty. And the other difficulties would have there own glitches. I couldnt even open the first door the glitch was so bad. I was super excited about this game but it became a huge disappointment. I would not recommend this game to anyone. This game is not original Silent Hill quaility.
Truly horrifying!!!.. framerate, combat, and story
posted by dwilss (CEDAR RAPIDS, IA) Apr 18, 2012
Member since Jan 2012
I'm reminded of the Gamefly commercial where disgruntled hipsters are chucking televisions out windows and throwing hissy fits after flushing $60 down the toilet. I spent zero dollars on Silent Hill: Downpour (subscription notwithstanding), but still found myself on the brink tears by the utter badness of this game and the crippling dismay I felt at ever having put it in my GameQ.
I'd heard that the weather and its effect on the town's denizens was a cool new feature that complimented the more open-ended, sandbox type world they were shooting for. Sounds pretty cool, it's just a shame that 95% of the game takes place indoors, in the dark, with the worst in-game flashlight I've ever had the displeasure of using. When you do venture outside you may be faced with the daunting task of fighting a horde of (3 or 4) baddies with a bit of wood that you've miraculously discovered using the game's ludicrous and cumbersome highlighting system. Having splintered your foes into unconsciousness you look closer and discover you've wiped out a family of twin brothers and sisters. We'll call them "male 'metal retainer' zombie" and "female 'The Ring' rip-off zombie." Each variety of enemy ("variety" here meaning four, maybe five) in Downpour shares the EXACT SAME character model with those of its kind.
I won't bother talking about the combat. It's clear they didn't talk much about it during development. If you ever find yourself in a tight spot, simply jog away. Indeed, jog away, like you'll do throughout the entire game, at a good 20-minute-mile pace.
The story is muddled and disjointed beyond the point of comprehension. Die-hard fans of the series might be duped into thinking there's some good stuff in there but it's all just a bunch of cliched babble. The dialogue was penned by seventh-grader, and the all-too-frequent "chase" sequences turn into tedious guessing games with the protagonist screaming liking a woman at every turn.