Worthy
posted by Flailmorpho (OREGON CITY, OR) May 17, 2012
Member since Apr 2012
Silent Hill: Downpour was an intentional curve in the road for the series, while dropping the wait-till-the-end-for-anything-to-make-a-darn-bit-of-sense plot, it substitutes with a normal, progressivee plot developement. Here's my review
Story: oookay so this is going to irk some people that you choose weather you're guilty or not. You play as prisoner Murphey Pendleton, in the beginning you are escorted into the showers to kill someone you don't know. He reacts in fear and tries to makes the player feel guilty about killing him. (worked on me) We are given an it-was-all-a-dream like in the beginning of 3/homecoming. We then get escorted out of the prison, onto a bus to meet our antagonist, a cop with a mysterious beef with Murphey. After crashing in silent hill's outskirts you become free to roam sections of the town to slowly have Murphey give you the whole story
Gameplay: Thank god I can run, the fighting in this game was purposefully hard and really only got annoying at the end when you were forced to fight creatures.Puzzles range from simple to complex, and are pretty inventive. It's nice to see easter eggs from time to time. The physics engine can easily break the tention, for example when I got my frying pan stuck running up and down a wall. The side quests can be confusing at times when you have no idea what you're doing. All in all it's good.
Music: Not Akira, which makes me sad, however the intro music is pretty catchy.
Graphics/Asthetic: The graphics are very detailed and drive home all the senses of dread you'd expect from Silent Hill, although new areas and turning the camera quickly can lower the graphics quality for a second or two.
Was this review helpful?
Report
Abuse