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Silent Hill: Downpour

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Also on:Xbox 360
GF Rating
6.5

1161 ratings

Critic & User Reviews

GF Rating
3

Bad

Sad

posted by InsaneSamurai (SALISBURY, MD) Dec 5, 2012

Member since Dec 2012

2 out of 2 gamers (100%) found this review helpful

Disclaimer: I think its a bit strange to write a review without playing through a whole game(I only made it 3 hours), but I'm just hoping that someone can read this and save some time avoiding this disaster.

I've been a fan of the Silent Hill games since the beginning, and they've always been hit or miss. This ones a definite miss. The game looks pretty good, and at times sounds great, but that's about it for the good. The control is clunky, there's nothing to assist with navigation apart from the same map system used since the very first game(which leads to alot of wandering), and all sense of fear goes away the instant they throw you into combat. Top that off with a system that can penalize you greatly for not using a walkthrough, and the package is just a waste of time.

The end of the game for me was after wandering around an area looking for a key for about a half an hour, I gave up and went to Gamefaqs. I learned that not only was that key in a room I'd searched 3 or 4 times and just didn't stand still long enough in one spot for the X button to pop on screen, but in the area I had just left I missed a room where you were supposed to get a gun.

A gun is usually a pretty big deal in a Silent Hill game, especially when it's the first one you get, so I try to go back, but Silent Hill: Downpour doesn't believe in going back. Already I've lost track of how many times I walked to a new area just to have the entrance inexplicably become blocked. Whether it's a random boulder falling right behind you, or the door just locking for no reason, it's never something you can tell is going to happen until it's too late, and it can cost you when there are(were) multiple paths.

I can't review the story since I didn't make it very far, but the voice acting was good except for the main character. His lines were emotionless, even when 'calling' for help he barely raised his voice or stopped sounding bored.

Overall, this is probably only for die-hard fans.

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GF Rating
3

Bad

Fear or Just Bordum?

posted by pswilliams986 (ROCKY POINT, NC) Oct 12, 2012

Member since Oct 2011

1 out of 1 gamers (100%) found this review helpful

The game has the slowest pace I've ever seen. It's meant to build tension and make the game more creepy, but it just makes the game a complete bore to play. I don't know what the technical term for the graphical glitch where your screen seems to freeze for a second and then your character has moved when the screen unfreezes (lag maybe?) but it happens in this game every couple of minutes. I thought I would like this game, but it's just no fun. The combat and movement of the character is tedious and this game's "sandbox" is empty and boring. Open-world games are some of my favorite, but it just doesn't work here. It feels like a watered-down version of Deadrising 2 with less personality.

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GF Rating
3

Bad

Move along... Nothing to see here...

posted by greg137 (CALDWELL, ID) Oct 12, 2012

Member since May 2010

1 out of 1 gamers (100%) found this review helpful

But seriously, the people who made this game needs to have a complete mental check. This game is about asking if you are a good guy or a bad guy! Yes, it is karma driven, but here is the catch you must not kill the demons of silent hill or else you will be considered the bad guy! What were they smoking when they came up with this karma system?! The enemies can gang up and practically murder you, but heaven forbid that you shiould kill in your own defense? Sadly, it is true. But here is the problem to this concept.. The enemies are stronger than you, they out-number you, and your weapons(while powerful) are prone to breaking, and the only breathing room you are given is when you kill the demons... Imagine that, they made a game where it is bad karma if you kill an evil demon! The evil demons can kill you without any karma penalty what so ever... Factor in the fact, that you are given limited supplies on healing, you don't heal naturally on your own, but it seems that your enemies do however... When you factor in breakable weapons, no real body armor, and limited healing ability(first aid kits) it make me wonder why they just didn't call the game Silent Hill- run for the hills edition. Maybe they could have called it Silent hill- cowardly good guy, and valiant villan edition. The combat in this game has actualy taken a step backwards from previous games in the series. If you spend most of the game running away from your enemies will never get a chance to enjoy the scenery, find any valuable itemss for puzzle solving or find any secrets. Silent hill series is not a racing game, but you would not be able tell the difference if they keep giving us running sections while at the same time, preventing us from slaying demons. Yes, I hate breakable weapons! In a Silent Hill game, a weapon can often become the closest thing you have to a freind, and exploring the town fully might be the only way to find the puzzle pieces you need. Try it out yourself!

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