Critic & User Reviews
7
Good
Good Concept, Bad Graphics
posted by awesome123 (SAN ANTONIO, TX) Aug 3, 2008
Member since Jul 2008
9 out of 9 gamers (100%) found this review helpful
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8
Very Good
Great game for those for travel a lot.
posted by will63081 (BALTIMORE, MD) Jul 18, 2008
Member since Sep 2004
10 out of 11 gamers (91%) found this review helpful
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6
Above Average
Not Enough Game play
posted by vidgamerul (BENSENVILLE, IL) Jul 28, 2008
Member since Jun 2008
4 out of 7 gamers (57%) found this review helpful
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4
Weak
Civilization: Revolution for the DS
posted by thebuss (LAS CRUCES, NM) Nov 22, 2008
Member since Aug 2008
1 out of 2 gamers (50%) found this review helpful
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10
Perfect
Good?!
posted by jman211 (EAST LYME, CT) Jul 8, 2008
Member since Jun 2008
2 out of 20 gamers (10%) found this review helpful
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5
Fair
Good, but....
posted by handbasket (LAKEWOOD, WA) May 15, 2012
Member since May 2012
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3
Bad
wholly cheating game batman....
posted by MadMethods (DUBLIN, CA) Jan 19, 2011
Member since Jul 2006
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10
Perfect
cool
posted by gamflife (KELSO, WA) Feb 4, 2010
Member since Feb 2010
if you do not like this game you are crazy
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8
Very Good
Good replay game
posted by Chemicalbu (LAS VEGAS, NV) Jan 28, 2010
Member since Jan 2010
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6
Above Average
The Revolution Should Not Be Televised
posted by Iamnobody (WILMINGTON, DE) Oct 2, 2008
Member since Jul 2008
To start off, you can pick from several scenarios or a random map. The scenarios are disappointing by Civ standards. You won't see anything like IV's 1000 AD here. The random map is also even more random now, since it lacks the World Setup screen, where you could specify things like barbarian activity and land mass type.
Next you will pick a civ. There are 16 total. Each has 5 bonuses and a special unit. Both are broken. Some civs bonuses and units will be completely obsolete long before you can even use them, while others will be relevant for much longer than the should be.
Once you start the game, you'll notice it moves incredibly fast. Instead of having fun managing cities and moving 100 units to keep your turn going, the only thing making it longer than 10 seconds will be your advisers, who pop up very frequently to tell you things you already know, or the same thing they just said one turn ago. This does at least distract you from the broken combat, which makes it possible to defend a city for a few thousand years if you throw enough Archers on it. Forget how many military wonders and attack points your opponent has; that Archer isn't going to die until someone gets Modern Infantry.
Buildings are also almost pointless, since their bonuses are mostly insignificant, and the much more important wonders can be built in a few more turns.
Next we have Tech. It was great fun going through the tree in the previous games. Now you'll be in "modern times" almost before you research the Wheel. This doesn't mean you get anything useful, but it sucks a lot of fun away.
All in all this just feels like a dumbing down of the series. With few reasons to build more than 3 cities and no workers, there just isn't as much to do. Skip this one.
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6
Above Average
Great game mechanics, poor interface
posted by DaveBaum (LAKE ZURICH, IL) Sep 19, 2008
Member since Jun 2008
Where the game really fell short for me was the user interface. Portions of it were very good. The controls were straightforward and allowed for easy control of your units and inspection of cities. The city management screen was also pretty good (although considerably simpler than its Civ IV counterpart). However there were a number of interface elements that were missing. I couldn't find any sort of summary screen showing all of my cities and their economy/production/etc, nor was there a world map. As I played longer, I kept finding myself in situations where I wanted some information that is usually readily available in a Civ game, but was mysteriously absent from this one. Eventually, the frustration overcame the fun of the game and I stopped playing.
It's a shame, because a mobile version of Civ would be great. I even enjoyed the simplified rules because sometimes a 1-2 hour game is preferable to a 20 hour marathon. But the frustrating lack of information screens eventually doomed this game for me.
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