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Shin Megami Tensei: Devil Summoner


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470 ratings

Critic & User Reviews

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Not what you would expect in Shin Megami Tensei

posted by Jeremymia (GAINESVILLE, FL) Nov 12, 2006

Member since Oct 2006

11 out of 11 gamers (100%) found this review helpful

On the most superficial level, this game seems like a Shin Megami Tensei game. That is, there are demons, and you exploit weaknesses and enlist their help. That's pretty much where the similarities end, though.

The story is one of my largest complaints about this game. Those who know and love Atlus' RPGs take themselves pretty seriously. The stories are all rather deep, full of philosophy and character development. There's a large amount of immersion, and as a result you feel a bit of empathy for the characters.

This game pretty much cut all of that. The overarching plot itself is only someone ridiculous, and if it was given the same writing and voice acting the other games were given, that plot could have become something interesting. Instead, it just feels like a piece of fan fiction. The game was more in favor of introducing plot twists than fleshing those plot twists out, and as a result you find yourself not really caring. There's pretty much character development, either. That and no voice acting means you won't really be pulled in by the plot.

The gameplay is the other problem. A draw of the Shin Megami Tensei games is the fact that all of the battles had a small amount of strategy. That's gone here. Just summon the demon that hits really hard and tap that sword button! As a result, you find yourself bored by battles.

I really enjoyed the soundtrack. I listened to the opening song far too much for my own good. All of it was well done, and this section does not disappoint.

If you like RPGs, this is a good introduction to the Shin Megami Tensei series (after that, play Digital Devil Saga, and then Nocturne.) And if you like Shin Megami Tensei, you'll want to play this game, since it's not all-bad - It was just disappointing.

A minor warning for those who might want to play Shin Megami Tensei 1 or 2 (for the NES) later: Once you get to the 1990s, stop talking to the lost souls from then on. They spoil both games.


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posted by bayushi (LAKE TAPPS, WA) Oct 26, 2006

Member since Oct 2005

4 out of 4 gamers (100%) found this review helpful

Compared to the other more memorable entries in the Megaten series, like SMT: Nocturne and SMT: Digital Devil Saga I & II, this is a very weak entry in the series. Yes, I understand that this is a side story in the Megaten (SMT series). Yes, I give Atlus kudos for trying something different. The bottom line is that this game is just not fun. I have played it for 4 hours now and I am still waiting for the fun.

The switch from turn based to real time is part of the issue. The idea is fine, but the execution is poor. The Raidou (Devil Summoner) can use his sword to hit enemies and fire different elemental bullets to stun the enemy, but the action just feels like you are a headless chicken running in circles flailing at the enemies. The camera angle can get so bad that you can literally lose your character on screen when surrounded by enemies. There is way too much backtracking in the game . It feels that in an effort to extend the play length you are force to trek back and forth over the same terrain to get through the missions.

This game sounds great on paper, but the gameplay just isn't there. Avoid this like the plague. There are better SMT games out there!

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Shin Megami Tensei: Devil Summoner

posted by UVAisking (WAYNESBORO, VA) Nov 10, 2006

Member since Nov 2006

6 out of 8 gamers (75%) found this review helpful

This game is fun for a while, but the fights start to get repetitive and the lack of voiceovers hurt this game a lot, because some of the lines demons have could be really funny if only they got an actor to voice them. All in all for fans of RPGs this game will be fun for a while, but after the first couple episodes the game will get boring.

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