When it first came out on the Saturn in 1997, then received a PSX port in 1999, it never came to the US. As of 2013, that changed with this new 3DS version. While there's nothing to really compare it to in America, there are a few notable differences that are pretty obvious. One such different would be the addition of an alternate anime opening, another would be a streetpass based function where you grow a demon to gain access to more demons not available during encounters. It's one very good game though, very enjoyable, I highly recommend it.
I played this game having low standards because i havent really gotten into the ds titles for SMT, however this one stood out to me because it goes back to the classic dungeon crawler similar to the original SMTs. This is a fantastic game with story attached to the original devil summoners which excites me greatly. I am very eager to get to the end of this game, its been a long time since i have been this excited for a game.
Some slight misconceptions about an excellent game
posted by BFP (INDIANAPOLIS, IN) May 3, 2013
Member since May 2013
gamers (75%) found this review helpful
There might be some confusion upon this, so let me get the big one out of the way -- Devil Summoner: Soul Hackers is NOT a new game, but instead a 3DS redux of a previously Japan-only Shin Megami Tenshi (or SMT for short) title for the Sega Saturn and PS1 from the late 90's. As such, comparing it to newer games is somewhat unfair - sacrilegious anyhow, given that SMT titles are notoriously difficult anyway, but still somewhat silly.
Overall, the 3D functionality is used well in the first-person dungeon-crawling (when my twenty-something eyes can stand to look at it) and adding some depth perception, but nothing hugely innovative. Characters are memorable, and the new voice acting is excellent - definitely a high-point for the game! Also, the Hack system works nicely to mix things up, forcing the player to pick and choose what they want instead of just giving everything to them on a silver platter like so many games do today.
Just to note, the game is QUITE difficult (this is an SMT title after all), and some grinding and strategy is required. It -is- a mid-90's RPG after all, so for those who know their games it shouldn't be a surprise that DS:SH can kick the player in the shins and never let up if they aren't paying attention. The 'save anywhere' Hack is a -huge- help at times.
However, given that this -is- a redux of an older game, the graphics are similarly a step backwards - which is painfully clear in the dungeons' plainly-mapped walls - but that's a small price to pay for what is considered a classic. Even the old-school CG cutscenes look quite good for a nearly-twenty year old game. Just wish the dungeons weren't so butt-ugly.
Overall, the lack of additional extras is the only thing really holding SMT DS:SH back from being solid gold. Wish there was something like the extra dungeons added to the PSP remake of Persona 2, but one can't have everything, I guess. If you own and miss those RPGs that had some muscle behind them, then get this game!