I have to say that I didnt have alot of expectations when first having this sent out to me. The reviews had been middling and I have to say that an M rating is almost not enough, so dont let your young children anywhere near it.
The game mechanics are a bit on the unpolished side, think resident evil 4/5 except clunky. There are also some game mechanics that the creators expect you to think of yourself, not giving tutorials for everything (which I liked).
Reguardless of the games flaws if you are into crude subtext and content matter mixed with guns, babes, and plenty of gore, then this game is for you. The storyline while light, was entertaining. I can honestly say that I would consider myself a little less whole without playing through this laugh riot atleast once.
The game IS at least watchable, awesome commentary from Garcia, funny quips, decent take on the whole Dante's Inferno genre. I suppose I was more taken into the hype around it.. the feel of the game was classic (thanks to music by none other than Akira Yamaoka).. The play however was lacking just a droll walk, aim, shoot. No true substance just Iconic and reminiscent of a grind house flick, without any delivery.
SotD is a third person shooter in the style of RE4/5 without the serious side. There are an abundance of blatant sexual jokes. There's no innuendo here!
I can appreciate this kind of humor when it is done well, like in some grindhouse films, but this was not funny at all. Everything falls flat. It felt like some old Japanese guys trying desperately to be outrageous for their sons.
Humorous and ghastly situations push you through the more banal gameplay sessions. The developers know the gameplay is shallow and constantly try to distract you from that fact with juvenile jokes. In one section, you actually walk across the back of a giant, scantily clad woman.
There are a few major flaws that detract from the fun. Hit boxes on enemies are very inconsistent. You could plug an enemy with five gunshots and they won't blink or react if the picky little laser sight is not perfectly in line. This is especially annoying on boss fights when you run out of ammo and need perfect shots.
The game does have surprisingly fun 2D shooter sequences that are very much like Metroid or a schmup. I thought I would hate them, but they were some of my favorite sequences in the game.
The light/dark element is interesting as a bevy of puzzles. Soon you grow tired of it, largely in the final boss fight.
The graphics are serviceable, but once again the Unreal Engine produces that same two-color scheme that is really getting tired. I realize the game takes place in the underworld, but it could use some variety. They are certainly not up to par with RE5 MT Framework.
I was expecting something "meatier" out of this game. Instead I got a barely existent story and humor for 12 year-olds in a shallow shooter package. I guess I will get my fix from RE4 HD coming this fall.