Some people have mentioned the control scheme. Yes this can sometimes be a problem as you spend time setting up a complex solution and then end up jumping off a cliff or into an enemy. Though on the other hand, usually a complex solution isn't the answer. That's where this game shines. Completely out of the box thinking will get you far in this game. Right off the bat I was flying through levels, using the same general objects for all of my solutions. Then I hit the tornado stage... What stops a tornado? I tried everything until I came upon one of those "AHA!" moments... A black hole!
Just an example of the breadth of the objects that can be created in this game.
(Warning, black holes are not only violently destructive, but will suck up anything in range, including the starite hehe)
This is one of my first games from gamefly, and I wasn't sure how the DS games would work with the cartridge saving system. To my surprise I got the game with a file that was already completed, so my experience with a bit jaded from the get go.
But this game is fun, can be addicting, and frustrating. Certain things just won't work, or don't end up like you would think they would. I conjure a bridge, and it sinks down into the water, and is almost useless. But the system behind the game, and that it can recognize so many words is impressive. [Even roflcopter comes up with something.]
For me this game just got boring as the levels got harder, if I couldn't figure it out and had to ask for help or go online just to get further, It just isn't worth my time. I want a game that I can still figure out with a couple tries, not have to ask someone how they figured it out.
But overall the game is good, but not something I would want to buy or keep, so thank goodness for gamefly.