When you think of KOEI, you think of the Warriors titles but you also think of death, repetitive, mostly mindless combat and terrible voice acting. Samurai Warriors: Katana is no different, but a little fresher on the Wii's hardware.
Picture this: You are a soldier on the field of battle in the Warring States period of Japan. You are accosted by scores of stupid enemies of limited scope and variety. Interspersed throughout this horde of baddies is the occasional super version of these stupid enemies. Wash, rinse repeat.
The entire game is presented from menus and a first person perspective for combat. From the menu you can equip your hero with skills (think of the items from other warriors titles.) and mildly customizable weapons including the sword, spear, hammer, bow, gun and... boomerang (Seriously.) A little spiel is thrown at you about what this mission is all about and some banter commences between the heroes, which commonly focuses on just how incredibly awesome you are (which gets old.)
The combat, as already stated, is repetitive and performed from the first person. By pressing the 'A' button in combination with short, jerky swings from your Wiimote you can perform normal and power attack in traditional fashion. This is interesting and cool at first but ceases to be a cognitive and interesting process rather quickly. The other weapons, such as the spear, mix things up slightly but it never propels the system much higher than 'Mildly amusing.'
The levels themselves are fairly interesting if a bit short and for most of them you're on a rail ala House of the Dead and 99% of all shooting games you'll find in an arcade. Some levels allows you free range of motion but they're inexplicably short and are usually easy and boring. The music within however was great and appropriate.
In the end, the game is actually pretty fun but I can only-- in good conscience-- suggest it to people who like first person rail shooting games or Warriors title games.
posted by curtkalchc (PITTSBURGH, PA) Apr 22, 2008
Member since Apr 2008
gamers (33%) found this review helpful
Samurai Warriors: Katana had a lot of potential and i thought that it was going to be an awsome game, then it deflated faster than a tire hit by a pothole in pittsburgh. The game had a lot of promise being a sord game that responded to the movements of the wii controller. then when it came to actual game play it was repetative with the movements and i felt that i wasn't fighting more as slashing. the tutorial part seemed rushed and not really giveing a lot of instruction. I think next time they need to be more creative in the way that they approach the sword fighting and make more responsive to the wii remote, and may have the traning more like the matrix trainner in the first movie. Until then i would past on renting this.
A lot of people seem to be disappointed that it's not like Red Steel, or that it's a hack and slash. I wonder how many of these reviewers have not owned/played a PS2.
This is game is exactly what it purports to be: a Wii version of the Samurai Warriors franchise. If you're a fan of the franchise, than you know the characters and may find some joy in working for them.
What was upsetting to me was that it was on a track. I would have preferred having the freedom to roam and fight on my own. Also, I don't like games in a first person perspective (this is the closest thing to a first person shooter on my Q), so I would have preferred to pick a character I like from the game and play as them from a third person standpoint.
All in all though, it was a lot of what I know and loved, so I still give it an 8. The graphics were what I'd come to expect and I wasn't horrendously disappointed with the game. My only complaints are the ones I already listed.
Though, I've been obsessed with Persona 3 (on my 5th time playing it) since October, so I may have just wanted to rush through this to get back to it.