New features, but ultimately more of the same
posted by SGJaycurl (CEDARBURG, WI) Dec 15, 2006
Member since Jul 2006
5
out of
7
gamers (71%) found this review helpful
If you've played any of the games in the Dynasty Warriors series, you can expect more of the same from Samurai Warriors 2. This time, Koei threw in just enough changes to keep the DW fans interested. However, if you didn't dig Dynasty Warriors, you probably won't be digging this, either.
If you hated Dynasty Warriors 5: Empires for the XBox 360, you can probably stop reading right now. It's doubtful that you'll find anything different enough to warrant keeping you around for this game. However, fans of DW5 will find some fairly significant differences here that may be worth a look. I, for one, like the differences and find that they make SW2 different enough from DW5 to keep me interested.
Many of the gameplay elements of the DW series stay the same in SW2. In-game, you race around the battlefield on foot or on a steed, and try to meet certain battle conditions - usually taking out a certain enemy officer or officers. Along the way, you can stop to hack up the weak cronies, and knock out the "Reserve Officers" that allow enemy reinforcements to magically stream in from outside of the battlefield.
Along the way, you'll increase your character's statistics earning new weapons to increase your attack power and so on.
At a high level, you'll notice the following new changes:
- Earn gold in battle to purchase attribute boosts instead of finding items.
- Purchase weapon attribute boosts.
- Varied combos and unique special moves for each character.
- Monopoly-like bonus board game.
- Still no online co-op version.
Was this review helpful?
Report
Abuse