I'll keep this quick. The games are faithful to their arcade counterparts and, as such, are awesome. The controls, unfortunately, have been mapped to a Wiimote. You know, because using the dpad and the B button/trigger thing is so convenient. If they had at least included support for the GCN controllers, this game would have gotten a 10. As it is, it's nigh unplayable.
posted by maninahat1 (VIRGINIA BEACH, VA) Apr 20, 2009
Member since Jun 2007
gamers (20%) found this review helpful
The subtitle above is the descriptor of the fourth fighting Spirit in Samurai Shodown VI, which is just one of the games on SNK Playmore's Samurai Shodown Anthology. As has been the case with the previous SNK compilations, Samurai Shodown Anthology has suffered under an extremely limited distribution and received very little attention when it officially shipped. The game lets players explore their affinity for 2D sprites by offering the original Samurai Shodown all the way up to Samurai Shodown VI. Although there were other games in the Samurai Shodown franchise, the six classic fighters are all present here and will certainly stir up the memories of fighting game fans. It's unfortunate that Samurai Shodown Anthology slips by so many people unnoticed, as it represents a sizable chunk of the classic 2D fighting scene.