So, a dog and rabbit become freelance police...
posted by JCDenton (FREEDOM, NH) Oct 31, 2008
Member since Mar 2006
9
out of
10
gamers (90%) found this review helpful
Sam & Max: Season One fits into a genre seen rarely on next gen consoles: point-and-click adventure. In fact, I think the most recent one I played was Indigo Prophecy on the Xbox. Besides that and Dreamfall, there are few good examples from the last console cycle. But I digress.
Sam & Max doesn't have all the drama of those other games. It relies on wacky premises and humorous dialog. Instead of a journey of intrigue and self-discovery, the freelance police solve a series of crazy crimes. Taking on the toy mafia, a giant statue of Lincoln and the Internet, the dog in a suit and homicidal rabbit take you through six episodes.
The graphic style looks almost cell-shaded and works well in this context. Voice work is solid, though some of the characters sound really annoying.
The game play is made up of finding objects, using objects in the correct ways and selecting the right dialog. While this seems simple, it's actually quite challenging. Figuring out what the game wants you to do can be the most time-consuming part of the game. If you get a guide, though, each episode will probably take a couple hours max.
While you can play the episodes in any order, you may find it helpful to play them in order, since characters and storylines continue from one to the next. Still, the game gives you the option and that's a good thing.
Clicking on all the object in the game gives you tons of dialog. I have to say, while the writing is sharp, I found very little of it truly funny. Basically Sam uses long analogies and Max wants to shoot everything.
In the end, this is an engaging adventure title with a fun story. Action is minimal and there is no real replay value. Dreamfall has a much richer storyline, Indigo Prophecy has richer game play, but Sam & Max do a good job of bringing the point-and-click genre to the next generation.
Was this review helpful?
Report
Abuse